ModernUO/Projects/UOContent/Items/Weapons/Maces/Scepter.cs

33 lines
1,023 B
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x26BC, 0x26C6)]
[SerializationGenerator(0, false)]
public partial class Scepter : BaseBashing
{
[Constructible]
public Scepter() : base(0x26BC)
{
}
public override double DefaultWeight => 8.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 17;
public override int AosSpeed => 30;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 14;
public override int OldMaxDamage => 17;
public override int OldSpeed => 30;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
}
}