ModernUO/Projects/UOContent/Items/Weapons/Maces/WarHammer.cs

32 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x1439, 0x1438)]
[SerializationGenerator(0, false)]
public partial class WarHammer : BaseBashing
{
[Constructible]
public WarHammer() : base(0x1439) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 10.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int AosStrengthReq => 95;
public override int AosMinDamage => 17;
public override int AosMaxDamage => 18;
public override int AosSpeed => 28;
public override float MlSpeed => 3.75f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 36;
public override int OldSpeed => 31;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
}
}