ModernUO/Projects/UOContent/Items/Weapons/Maces/WarMace.cs

33 lines
1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x1407, 0x1406)]
[SerializationGenerator(0, false)]
public partial class WarMace : BaseBashing
{
[Constructible]
public WarMace() : base(0x1407)
{
}
public override double DefaultWeight => 17.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 80;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 17;
public override int AosSpeed => 26;
public override float MlSpeed => 4.00f;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 30;
public override int OldSpeed => 32;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
}
}