ModernUO/Projects/UOContent/Items/Weapons/Ranged/Bow.cs

43 lines
1.4 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x13B2, 0x13B1)]
[SerializationGenerator(0, false)]
public partial class Bow : BaseRanged
{
[Constructible]
public Bow() : base(0x13B2)
{
Layer = Layer.TwoHanded;
Resource = CraftResource.RegularWood;
}
public override double DefaultWeight => 6.0;
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.ParalyzingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 30;
public override int AosMinDamage => Core.ML ? 15 : 16;
public override int AosMaxDamage => Core.ML ? 19 : 18;
public override int AosSpeed => 25;
public override float MlSpeed => 4.25f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 41;
public override int OldSpeed => 20;
public override int DefMaxRange => 10;
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
}
}