39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using System;
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using ModernUO.Serialization;
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namespace Server.Items
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{
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[Flippable(0x26C2, 0x26CC)]
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[SerializationGenerator(0, false)]
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public partial class CompositeBow : BaseRanged
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{
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[Constructible]
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public CompositeBow() : base(0x26C2) => Resource = CraftResource.RegularWood;
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public override double DefaultWeight => 5.0;
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public override int EffectID => 0xF42;
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public override Type AmmoType => typeof(Arrow);
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public override Item Ammo => new Arrow();
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public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot;
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public override int AosStrengthReq => 45;
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public override int AosMinDamage => Core.ML ? 13 : 15;
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public override int AosMaxDamage => 17;
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public override int AosSpeed => 25;
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public override float MlSpeed => 4.00f;
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public override int OldStrengthReq => 45;
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public override int OldMinDamage => 15;
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public override int OldMaxDamage => 17;
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public override int OldSpeed => 25;
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public override int DefMaxRange => 10;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 70;
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public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
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}
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}
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