ModernUO/Projects/UOContent/Items/Weapons/Ranged/CompositeBow.cs

39 lines
1.3 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x26C2, 0x26CC)]
[SerializationGenerator(0, false)]
public partial class CompositeBow : BaseRanged
{
[Constructible]
public CompositeBow() : base(0x26C2) => Resource = CraftResource.RegularWood;
public override double DefaultWeight => 5.0;
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot;
public override int AosStrengthReq => 45;
public override int AosMinDamage => Core.ML ? 13 : 15;
public override int AosMaxDamage => 17;
public override int AosSpeed => 25;
public override float MlSpeed => 4.00f;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 15;
public override int OldMaxDamage => 17;
public override int OldSpeed => 25;
public override int DefMaxRange => 10;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
}
}