ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Lajatang.cs

37 lines
1.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27A7, 0x27F2)]
[SerializationGenerator(0, false)]
public partial class Lajatang : BaseKnife
{
[Constructible]
public Lajatang() : base(0x27A7) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 12.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.DefenseMastery;
public override WeaponAbility SecondaryAbility => WeaponAbility.FrenziedWhirlwind;
public override int AosStrengthReq => 65;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 18;
public override int AosSpeed => 32;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 65;
public override int OldMinDamage => 16;
public override int OldMaxDamage => 18;
public override int OldSpeed => 55;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
public override int InitMinHits => 90;
public override int InitMaxHits => 95;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
}
}