ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/NoDachi.cs

33 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27A2, 0x27ED)]
[SerializationGenerator(0, false)]
public partial class NoDachi : BaseSword
{
[Constructible]
public NoDachi() : base(0x27A2) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 10.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 18;
public override int AosSpeed => 35;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 16;
public override int OldMaxDamage => 18;
public override int OldSpeed => 35;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 31;
public override int InitMaxHits => 90;
}
}