ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Tekagi.cs

37 lines
1.3 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27Ab, 0x27F6)]
[SerializationGenerator(0, false)]
public partial class Tekagi : BaseKnife
{
[Constructible]
public Tekagi() : base(0x27AB) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 5.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.DualWield;
public override WeaponAbility SecondaryAbility => WeaponAbility.TalonStrike;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 53;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 53;
public override int DefHitSound => 0x238;
public override int DefMissSound => 0x232;
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
}
}