ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Tessen.cs

36 lines
1.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27A3, 0x27EE)]
[SerializationGenerator(0, false)]
public partial class Tessen : BaseBashing
{
[Constructible]
public Tessen() : base(0x27A3) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 6.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.Block;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 50;
public override float MlSpeed => 2.00f;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 50;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
}
}