ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Tetsubo.cs

35 lines
1.2 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27A6, 0x27F1)]
[SerializationGenerator(0, false)]
public partial class Tetsubo : BaseBashing
{
[Constructible]
public Tetsubo() : base(0x27A6) => Layer = Layer.TwoHanded;
public override double DefaultWeight => 8.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 14;
public override int AosSpeed => 45;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 14;
public override int OldSpeed => 45;
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x238;
public override int InitMinHits => 60;
public override int InitMaxHits => 65;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
}
}