ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Wakizashi.cs

33 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27A4, 0x27EF)]
[SerializationGenerator(0, false)]
public partial class Wakizashi : BaseSword
{
[Constructible]
public Wakizashi() : base(0x27A4) => Layer = Layer.OneHanded;
public override double DefaultWeight => 5.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 44;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 44;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 45;
public override int InitMaxHits => 50;
}
}