33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items
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{
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[Flippable(0x27A4, 0x27EF)]
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[SerializationGenerator(0, false)]
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public partial class Wakizashi : BaseSword
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{
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[Constructible]
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public Wakizashi() : base(0x27A4) => Layer = Layer.OneHanded;
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public override double DefaultWeight => 5.0;
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public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
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public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
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public override int AosStrengthReq => 20;
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public override int AosMinDamage => 11;
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public override int AosMaxDamage => 13;
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public override int AosSpeed => 44;
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public override float MlSpeed => 2.50f;
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 11;
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public override int OldMaxDamage => 13;
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public override int OldSpeed => 44;
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x23A;
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public override int InitMinHits => 45;
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public override int InitMaxHits => 50;
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}
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}
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