ModernUO/Projects/UOContent/Items/Weapons/SE Weapons/Yumi.cs

43 lines
1.4 KiB
C#

using System;
using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0x27A5, 0x27F0)]
[SerializationGenerator(0, false)]
public partial class Yumi : BaseRanged
{
[Constructible]
public Yumi() : base(0x27A5)
{
Layer = Layer.TwoHanded;
Resource = CraftResource.RegularWood;
}
public override double DefaultWeight => 9.0;
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorPierce;
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleShot;
public override int AosStrengthReq => 35;
public override int AosMinDamage => Core.ML ? 16 : 18;
public override int AosMaxDamage => 20;
public override int AosSpeed => 25;
public override float MlSpeed => 4.5f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 18;
public override int OldMaxDamage => 20;
public override int OldSpeed => 25;
public override int DefMaxRange => 10;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
}
}