ModernUO/Projects/UOContent/Items/Weapons/Staves/BlackStaff.cs

33 lines
1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0xDF1, 0xDF0)]
[SerializationGenerator(0, false)]
public partial class BlackStaff : BaseStaff
{
[Constructible]
public BlackStaff() : base(0xDF0)
{
}
public override double DefaultWeight => 6.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 16;
public override int AosSpeed => 39;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 33;
public override int OldSpeed => 35;
public override int InitMinHits => 31;
public override int InitMaxHits => 70;
}
}