30 lines
1 KiB
C#
30 lines
1 KiB
C#
using ModernUO.Serialization;
|
|
|
|
namespace Server.Items
|
|
{
|
|
[Flippable(0x13F8, 0x13F9)]
|
|
[SerializationGenerator(0, false)]
|
|
public partial class GnarledStaff : BaseStaff
|
|
{
|
|
[Constructible]
|
|
public GnarledStaff() : base(0x13F8) => Resource = CraftResource.RegularWood;
|
|
|
|
public override double DefaultWeight => 3.0;
|
|
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
|
|
public override WeaponAbility SecondaryAbility => WeaponAbility.ForceOfNature;
|
|
|
|
public override int AosStrengthReq => 20;
|
|
public override int AosMinDamage => 15;
|
|
public override int AosMaxDamage => 17;
|
|
public override int AosSpeed => 33;
|
|
public override float MlSpeed => 3.25f;
|
|
|
|
public override int OldStrengthReq => 20;
|
|
public override int OldMinDamage => 10;
|
|
public override int OldMaxDamage => 30;
|
|
public override int OldSpeed => 33;
|
|
|
|
public override int InitMinHits => 31;
|
|
public override int InitMaxHits => 50;
|
|
}
|
|
}
|