ModernUO/Projects/UOContent/Items/Weapons/Swords/Broadsword.cs

36 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0xF5E, 0xF5F)]
[SerializationGenerator(0, false)]
public partial class Broadsword : BaseSword
{
[Constructible]
public Broadsword() : base(0xF5E)
{
}
public override double DefaultWeight => 6.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorIgnore;
public override int AosStrengthReq => 30;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 15;
public override int AosSpeed => 33;
public override float MlSpeed => 3.25f;
public override int OldStrengthReq => 25;
public override int OldMinDamage => 5;
public override int OldMaxDamage => 29;
public override int OldSpeed => 45;
public override int DefHitSound => 0x237;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 31;
public override int InitMaxHits => 100;
}
}