ModernUO/Projects/UOContent/Items/Weapons/Swords/Longsword.cs

36 lines
1.1 KiB
C#

using ModernUO.Serialization;
namespace Server.Items
{
[Flippable(0xF61, 0xF60)]
[SerializationGenerator(0, false)]
public partial class Longsword : BaseSword
{
[Constructible]
public Longsword() : base(0xF61)
{
}
public override double DefaultWeight => 7.0;
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 15;
public override int AosMaxDamage => 16;
public override int AosSpeed => 30;
public override float MlSpeed => 3.50f;
public override int OldStrengthReq => 25;
public override int OldMinDamage => 5;
public override int OldMaxDamage => 33;
public override int OldSpeed => 35;
public override int DefHitSound => 0x237;
public override int DefMissSound => 0x23A;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
}
}