ModernUO/Projects/UOContent/Items/Weapons/Throwing/SoulGlaive.cs

23 lines
741 B
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class SoulGlaive : BaseThrown
{
[Constructible]
public SoulGlaive() : base(0x090A) => Layer = Layer.OneHanded;
public override double DefaultWeight => 8.0;
public override int MinThrowRange => 8;
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorIgnore;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int AosStrengthReq => 60;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 20;
public override float MlSpeed => 4.00f;
public override int InitMinHits => 31;
public override int InitMaxHits => 65;
}