62 lines
1.6 KiB
C#
62 lines
1.6 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0, false)]
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public partial class FortuneTeller : BaseHealer
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{
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[Constructible]
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public FortuneTeller()
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{
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Title = "the fortune teller";
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SetSkill(SkillName.Anatomy, 85.0, 100.0);
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SetSkill(SkillName.Healing, 90.0, 100.0);
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SetSkill(SkillName.Forensics, 75.0, 98.0);
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SetSkill(SkillName.SpiritSpeak, 65.0, 88.0);
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}
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public override bool CanTeach => true;
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public override bool IsActiveVendor => true;
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public override bool IsInvulnerable => true;
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public override bool CheckTeach(SkillName skill, Mobile from)
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{
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if (!base.CheckTeach(skill, from))
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{
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return false;
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}
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return skill is SkillName.Anatomy or SkillName.Healing or SkillName.Forensics or SkillName.SpiritSpeak;
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}
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public override void InitSBInfo()
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{
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SBInfos.Add(new SBMage());
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SBInfos.Add(new SBFortuneTeller());
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}
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public override int GetRobeColor() => Utility.RandomBrightHue();
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public override void InitOutfit()
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{
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base.InitOutfit();
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switch (Utility.Random(3))
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{
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case 0:
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AddItem(new SkullCap(Utility.RandomBrightHue()));
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break;
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case 1:
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AddItem(new WizardsHat(Utility.RandomBrightHue()));
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break;
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case 2:
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AddItem(new Bandana(Utility.RandomBrightHue()));
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break;
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}
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AddItem(new Spellbook());
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}
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}
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