### Summary - [X] Fighters and Paladins did not have the correct strength to equip certain items in AOS+ - [X] Removed Chaos/Order shields from Fighters - [X] Moved all item equips so they are done after stats are assigned.
64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public partial class HireMage : BaseHire
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{
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[Constructible]
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public HireMage() : base(AIType.AI_Mage)
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{
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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Title = "the mage";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(61, 75);
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SetDex(81, 95);
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SetInt(86, 100);
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SetDamage(10, 23);
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SetSkill(SkillName.EvalInt, 100.0, 125);
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SetSkill(SkillName.Magery, 100, 125);
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SetSkill(SkillName.Meditation, 100, 125);
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SetSkill(SkillName.MagicResist, 100, 125);
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SetSkill(SkillName.Tactics, 100, 125);
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SetSkill(SkillName.Macing, 100, 125);
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Fame = 100;
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Karma = 100;
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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EquipItem(new ShortPants(Utility.RandomNeutralHue()));
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}
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EquipItem(new Shirt());
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EquipItem(new Robe(Utility.RandomNeutralHue()));
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if (Utility.RandomBool())
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{
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EquipItem(new Shoes(Utility.RandomNeutralHue()));
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}
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else
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{
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EquipItem(new ThighBoots());
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}
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PackGold(20, 100);
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}
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public override bool ClickTitle => false;
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}
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