ModernUO/Projects/UOContent/Mobiles/Monsters/Elemental/Magic
Joe ff10811d3d
feat: Adds Endless Decanter of Water and Water Elemental acquisition (#2371)
## Summary

- Adds the Endless Decanter of Water (introduced in Publish 66.2 / SA era)
- Players throw a full Pitcher of Water at a Water Elemental for a 10% chance to receive the decanter; the pitcher is always destroyed on impact
- Each Water Elemental can only yield one decanter; the state is persisted and previously saved elementals are migrated to the new serialization version
- The decanter auto-refills from a linked water trough when the owner empties it within 10 tiles of the stored trough location
- Linking stores a Point3D + Map snapshot, supporting both static tile troughs and addon troughs
- The decanter is blessed and displays Linked/Unlinked status in its tooltip
2026-03-14 16:45:06 -07:00
..
AcidElemental.cs fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
AirElemental.cs fix: Fixes all summon spells so they use summoned variation of monster (#2106) 2025-02-03 23:44:51 -08:00
BloodElemental.cs fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
Efreet.cs fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
FireElemental.cs fix: Fixes all summon spells so they use summoned variation of monster (#2106) 2025-02-03 23:44:51 -08:00
IceElemental.cs fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
PoisonElemental.cs fix: Changes on Monsters to use code generation (#1304) 2022-12-17 19:40:04 -08:00
WaterElemental.cs feat: Adds Endless Decanter of Water and Water Elemental acquisition (#2371) 2026-03-14 16:45:06 -07:00