54 lines
1.5 KiB
C#
54 lines
1.5 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class ChaosDaemon : BaseCreature
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{
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[Constructible]
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public ChaosDaemon() : base(AIType.AI_Melee)
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{
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Body = 792;
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BaseSoundID = 0x3E9;
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SetStr(106, 130);
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SetDex(171, 200);
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SetInt(56, 80);
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SetHits(91, 110);
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SetDamage(12, 17);
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SetDamageType(ResistanceType.Physical, 85);
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SetDamageType(ResistanceType.Fire, 15);
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SetResistance(ResistanceType.Physical, 50, 60);
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SetResistance(ResistanceType.Fire, 60, 70);
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SetResistance(ResistanceType.Cold, 40, 50);
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SetResistance(ResistanceType.Poison, 20, 30);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, 85.1, 95.0);
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SetSkill(SkillName.Tactics, 70.1, 80.0);
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SetSkill(SkillName.Wrestling, 95.1, 100.0);
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Fame = 3000;
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Karma = -4000;
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VirtualArmor = 15;
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}
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public override string CorpseName => "a chaos daemon corpse";
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public override string DefaultName => "a chaos daemon";
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public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Average);
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AddLoot(LootPack.Meager);
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}
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}
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}
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