ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/ChaosDaemon.cs

54 lines
1.5 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class ChaosDaemon : BaseCreature
{
[Constructible]
public ChaosDaemon() : base(AIType.AI_Melee)
{
Body = 792;
BaseSoundID = 0x3E9;
SetStr(106, 130);
SetDex(171, 200);
SetInt(56, 80);
SetHits(91, 110);
SetDamage(12, 17);
SetDamageType(ResistanceType.Physical, 85);
SetDamageType(ResistanceType.Fire, 15);
SetResistance(ResistanceType.Physical, 50, 60);
SetResistance(ResistanceType.Fire, 60, 70);
SetResistance(ResistanceType.Cold, 40, 50);
SetResistance(ResistanceType.Poison, 20, 30);
SetResistance(ResistanceType.Energy, 20, 30);
SetSkill(SkillName.MagicResist, 85.1, 95.0);
SetSkill(SkillName.Tactics, 70.1, 80.0);
SetSkill(SkillName.Wrestling, 95.1, 100.0);
Fame = 3000;
Karma = -4000;
VirtualArmor = 15;
}
public override string CorpseName => "a chaos daemon corpse";
public override string DefaultName => "a chaos daemon";
public override WeaponAbility GetWeaponAbility() => WeaponAbility.CrushingBlow;
public override void GenerateLoot()
{
AddLoot(LootPack.Average);
AddLoot(LootPack.Meager);
}
}
}