54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class GreaterMongbat : BaseCreature
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{
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[Constructible]
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public GreaterMongbat() : base(AIType.AI_Melee)
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{
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Body = 39;
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BaseSoundID = 422;
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SetStr(56, 80);
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SetDex(61, 80);
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SetInt(26, 50);
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SetHits(34, 48);
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SetStam(61, 80);
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SetMana(26, 50);
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SetDamage(5, 7);
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SetDamageType(ResistanceType.Physical, 100);
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SetResistance(ResistanceType.Physical, 15, 25);
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SetSkill(SkillName.MagicResist, 15.1, 30.0);
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SetSkill(SkillName.Tactics, 35.1, 50.0);
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SetSkill(SkillName.Wrestling, 20.1, 35.0);
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Fame = 450;
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Karma = -450;
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VirtualArmor = 10;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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}
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public override string CorpseName => "a mongbat corpse";
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public override string DefaultName => "a greater mongbat";
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public override int Meat => 1;
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public override int Hides => 6;
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public override FoodType FavoriteFood => FoodType.Meat;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.Poor);
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}
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}
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}
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