ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/OrcBrute.cs

132 lines
3.7 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class OrcBrute : BaseCreature
{
[Constructible]
public OrcBrute() : base(AIType.AI_Melee)
{
Body = 189;
BaseSoundID = 0x45A;
SetStr(767, 945);
SetDex(66, 75);
SetInt(46, 70);
SetHits(476, 552);
SetDamage(20, 25);
SetDamageType(ResistanceType.Physical, 100);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.Macing, 90.1, 100.0);
SetSkill(SkillName.MagicResist, 125.1, 140.0);
SetSkill(SkillName.Tactics, 90.1, 100.0);
SetSkill(SkillName.Wrestling, 90.1, 100.0);
Fame = 15000;
Karma = -15000;
VirtualArmor = 50;
PackItem(new ShadowIronOre(25)
{
ItemID = 0x19B9
});
PackItem(new IronIngot(10));
if (Utility.RandomDouble() < 0.05)
{
PackItem(new OrcishKinMask());
}
if (Utility.RandomDouble() < 0.2)
{
PackItem(new BolaBall());
}
}
public override string CorpseName => "an orcish corpse";
public override string DefaultName => "an orc brute";
public override bool BardImmune => !Core.AOS;
public override Poison PoisonImmune => Poison.Lethal;
public override int Meat => 2;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override bool CanRummageCorpses => true;
public override bool AutoDispel => true;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Rich);
}
public override bool IsEnemy(Mobile m) =>
(!m.Player || m.FindItemOnLayer<OrcishKinMask>(Layer.Helm) == null) && base.IsEnemy(m);
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.FindItemOnLayer(Layer.Helm) is OrcishKinMask item)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
public override void OnDamagedBySpell(Mobile caster, int damage)
{
if (caster == this)
{
return;
}
SpawnOrcLord(caster);
}
public void SpawnOrcLord(Mobile target)
{
var map = target.Map;
if (map == null || map == Map.Internal)
{
return;
}
var count = 0;
foreach (var m in GetMobilesInRange<OrcishLord>(10))
{
if (++count == 10)
{
return;
}
}
var location = map.GetRandomNearbyLocation(target.Location);
var orc = new SpawnedOrcishLord
{
Team = Team,
Home = location,
RangeHome = 10,
Combatant = target
};
orc.MoveToWorld(location, map);
}
}
}