ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee/Savage.cs

118 lines
3.3 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Savage : BaseCreature
{
[Constructible]
public Savage() : base(AIType.AI_Melee)
{
Name = NameList.RandomName("savage");
if (Female = Utility.RandomBool())
{
Body = 184;
}
else
{
Body = 183;
}
SetStr(96, 115);
SetDex(86, 105);
SetInt(51, 65);
SetDamage(23, 27);
SetDamageType(ResistanceType.Physical, 100);
SetSkill(SkillName.Fencing, 60.0, 82.5);
SetSkill(SkillName.Macing, 60.0, 82.5);
SetSkill(SkillName.Poisoning, 60.0, 82.5);
SetSkill(SkillName.MagicResist, 57.5, 80.0);
SetSkill(SkillName.Swords, 60.0, 82.5);
SetSkill(SkillName.Tactics, 60.0, 82.5);
Fame = 1000;
Karma = -1000;
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
if (Female && Utility.RandomDouble() < 0.1)
{
PackItem(new TribalBerry());
}
else if (!Female && Utility.RandomDouble() < 0.1)
{
PackItem(new BolaBall());
}
AddItem(new Spear());
AddItem(new BoneArms());
AddItem(new BoneLegs());
if (Utility.RandomBool())
{
AddItem(new SavageMask());
}
else if (Utility.RandomDouble() < 0.1)
{
AddItem(new OrcishKinMask());
}
}
public override string CorpseName => "a savage corpse";
public override int Meat => 1;
public override bool AlwaysMurderer => true;
public override bool ShowFameTitle => false;
public override OppositionGroup OppositionGroup => OppositionGroup.SavagesAndOrcs;
public override void GenerateLoot()
{
AddLoot(LootPack.Meager);
}
public override bool IsEnemy(Mobile m)
{
if (m.BodyMod == 183 || m.BodyMod == 184)
{
return false;
}
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
if (aggressor.BodyMod == 183 || aggressor.BodyMod == 184)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
aggressor.BodyMod = 0;
aggressor.HueMod = -1;
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
aggressor.SendLocalizedMessage(1040008); // Your skin is scorched as the tribal paint burns away!
if (aggressor is PlayerMobile mobile)
{
mobile.SavagePaintExpiration = TimeSpan.Zero;
}
}
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if (to is Dragon or WhiteWyrm or SwampDragon or Drake or Nightmare or Hiryu or LesserHiryu or Daemon)
{
damage *= 3;
}
}
}
}