82 lines
2.4 KiB
C#
82 lines
2.4 KiB
C#
using ModernUO.Serialization;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class SirPatrick : SkeletalKnight
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{
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[Constructible]
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public SirPatrick()
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{
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IsParagon = true;
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Hue = 0x47E;
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SetStr(208, 319);
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SetDex(98, 132);
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SetInt(45, 91);
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SetHits(616, 884);
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SetDamage(15, 25);
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SetDamageType(ResistanceType.Physical, 40);
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SetDamageType(ResistanceType.Cold, 60);
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SetResistance(ResistanceType.Physical, 55, 62);
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SetResistance(ResistanceType.Fire, 40, 48);
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SetResistance(ResistanceType.Cold, 71, 80);
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SetResistance(ResistanceType.Poison, 40, 50);
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SetResistance(ResistanceType.Energy, 50, 60);
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SetSkill(SkillName.Wrestling, 126.3, 136.5);
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SetSkill(SkillName.Tactics, 128.5, 143.8);
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SetSkill(SkillName.MagicResist, 102.8, 117.9);
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SetSkill(SkillName.Anatomy, 127.5, 137.2);
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Fame = 18000;
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Karma = -18000;
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}
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public override string CorpseName => "a Sir Patrick corpse";
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public override string DefaultName => "Sir Patrick";
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if (Utility.RandomDouble() < 0.15)
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c.DropItem( new DisintegratingThesisNotes() );
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if (Utility.RandomDouble() < 0.05)
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c.DropItem( new AssassinChest() );
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}
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*/
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public override bool GivesMLMinorArtifact => true;
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private static MonsterAbility[] _abilities = { new SirPatrickDrainLife() };
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public override MonsterAbility[] GetMonsterAbilities() => _abilities;
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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private class SirPatrickDrainLife : DrainLifeAreaAttack
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{
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public override int MinDamage => 14;
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public override int MaxDamage => 30;
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protected override void DoEffectTarget(BaseCreature source, Mobile defender)
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{
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defender.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
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defender.PlaySound(0x1EA);
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DrainLife(source, defender);
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}
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}
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}
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}
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