ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Bedlam/SirPatrick.cs

82 lines
2.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class SirPatrick : SkeletalKnight
{
[Constructible]
public SirPatrick()
{
IsParagon = true;
Hue = 0x47E;
SetStr(208, 319);
SetDex(98, 132);
SetInt(45, 91);
SetHits(616, 884);
SetDamage(15, 25);
SetDamageType(ResistanceType.Physical, 40);
SetDamageType(ResistanceType.Cold, 60);
SetResistance(ResistanceType.Physical, 55, 62);
SetResistance(ResistanceType.Fire, 40, 48);
SetResistance(ResistanceType.Cold, 71, 80);
SetResistance(ResistanceType.Poison, 40, 50);
SetResistance(ResistanceType.Energy, 50, 60);
SetSkill(SkillName.Wrestling, 126.3, 136.5);
SetSkill(SkillName.Tactics, 128.5, 143.8);
SetSkill(SkillName.MagicResist, 102.8, 117.9);
SetSkill(SkillName.Anatomy, 127.5, 137.2);
Fame = 18000;
Karma = -18000;
}
public override string CorpseName => "a Sir Patrick corpse";
public override string DefaultName => "Sir Patrick";
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if (Utility.RandomDouble() < 0.15)
c.DropItem( new DisintegratingThesisNotes() );
if (Utility.RandomDouble() < 0.05)
c.DropItem( new AssassinChest() );
}
*/
public override bool GivesMLMinorArtifact => true;
private static MonsterAbility[] _abilities = { new SirPatrickDrainLife() };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 2);
}
private class SirPatrickDrainLife : DrainLifeAreaAttack
{
public override int MinDamage => 14;
public override int MaxDamage => 30;
protected override void DoEffectTarget(BaseCreature source, Mobile defender)
{
defender.FixedParticles(0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist);
defender.PlaySound(0x1EA);
DrainLife(source, defender);
}
}
}
}