ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Blighted Grove/Hydra.cs

73 lines
2.2 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class Hydra : BaseCreature
{
[Constructible]
public Hydra() : base(AIType.AI_Melee)
{
Body = 0x109;
BaseSoundID = 0x16A;
SetStr(801, 828);
SetDex(102, 118);
SetInt(102, 120);
SetHits(1480, 1500);
SetDamage(21, 26);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Fire, 10);
SetDamageType(ResistanceType.Cold, 10);
SetDamageType(ResistanceType.Poison, 10);
SetDamageType(ResistanceType.Energy, 10);
SetResistance(ResistanceType.Physical, 65, 75);
SetResistance(ResistanceType.Fire, 70, 85);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 35, 43);
SetResistance(ResistanceType.Energy, 36, 45);
SetSkill(SkillName.Wrestling, 103.5, 117.4);
SetSkill(SkillName.Tactics, 100.1, 109.8);
SetSkill(SkillName.MagicResist, 85.5, 98.5);
SetSkill(SkillName.Anatomy, 75.4, 79.8);
// TODO: Fame/Karma
}
public override string CorpseName => "a hydra corpse";
public override string DefaultName => "a hydra";
public override int Hides => 40;
public override int Meat => 19;
public override int TreasureMapLevel => 5;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new HydraScale());
/*
// TODO: uncomment once added
if (Utility.RandomDouble() < 0.2)
c.DropItem( new ParrotItem() );
if (Utility.RandomDouble() < 0.05)
c.DropItem( new ThorvaldsMedallion() );
*/
}
}
}