97 lines
2.8 KiB
C#
97 lines
2.8 KiB
C#
using ModernUO.Serialization;
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using System;
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namespace Server.Mobiles
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{
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[SerializationGenerator(0, false)]
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public partial class AnimatedWeapon : BaseCreature
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{
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[Constructible]
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public AnimatedWeapon(Mobile caster, int level) : base(AIType.AI_Melee)
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{
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Body = 692;
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SetStr(10 + level);
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SetDex(10 + level);
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SetInt(10);
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SetHits(20 + level * 3 / 2);
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SetStam(10 + level);
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SetMana(0);
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if (level >= 120)
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{
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SetDamage(14, 18);
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}
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else if (level >= 105)
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{
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SetDamage(13, 17);
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}
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else if (level >= 90)
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{
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SetDamage(12, 15);
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}
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else if (level >= 75)
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{
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SetDamage(11, 14);
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}
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else if (level >= 60)
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{
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SetDamage(10, 12);
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}
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else if (level >= 45)
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{
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SetDamage(9, 11);
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}
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else if (level >= 30)
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{
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SetDamage(8, 9);
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}
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else
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{
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SetDamage(7, 8);
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}
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SetDamageType(ResistanceType.Physical, 60);
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SetDamageType(ResistanceType.Poison, 20);
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SetDamageType(ResistanceType.Energy, 20);
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SetResistance(ResistanceType.Physical, 40, 50);
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SetResistance(ResistanceType.Fire, 30, 40);
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SetResistance(ResistanceType.Cold, 30, 40);
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SetResistance(ResistanceType.Poison, 100);
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SetResistance(ResistanceType.Energy, 20, 30);
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SetSkill(SkillName.MagicResist, level);
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SetSkill(SkillName.Wrestling, level);
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SetSkill(SkillName.Anatomy, caster.Skills.Anatomy.Value / 2);
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SetSkill(SkillName.Tactics, caster.Skills.Tactics.Value / 2);
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Fame = 0;
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Karma = 0;
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ControlSlots = 4;
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}
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public override string CorpseName => "an animated weapon corpse";
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public override bool DeleteCorpseOnDeath => true;
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public override bool IsHouseSummonable => true;
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public override double DispelDifficulty => 0.0;
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public override double DispelFocus => 20.0;
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public override string DefaultName => "an animated weapon";
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public override bool BleedImmune => true;
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public override Poison PoisonImmune => Poison.Lethal;
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public override double GetFightModeRanking(Mobile m, FightMode acqType, bool bPlayerOnly) =>
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m.Str / Math.Max(this.GetDistanceToSqrt(m), 1.0);
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public override int GetAngerSound() => 0x23A;
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public override int GetAttackSound() => 0x3B8;
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public override int GetHurtSound() => 0x23A;
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}
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}
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