ModernUO/Projects/UOContent/Mobiles/Monsters/Misc/Melee/PlagueBeast.cs

222 lines
6.8 KiB
C#

using ModernUO.Serialization;
using System;
using Server.Engines.Plants;
using Server.Items;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class PlagueBeast : BaseCreature, IDevourer
{
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(0, setter: "private")]
private bool _hasMetalChest;
[SerializedCommandProperty(AccessLevel.GameMaster)]
[SerializableField(1)]
private int _totalDevoured;
[CommandProperty(AccessLevel.GameMaster)]
[SerializableProperty(2)]
public int DevourGoal
{
get => IsParagon ? _devourGoal + 25 : _devourGoal;
set => _devourGoal = value;
}
[Constructible]
public PlagueBeast() : base(AIType.AI_Melee)
{
Body = 775;
SetStr(302, 500);
SetDex(80);
SetInt(16, 20);
SetHits(318, 404);
SetDamage(20, 24);
SetDamageType(ResistanceType.Physical, 60);
SetDamageType(ResistanceType.Poison, 40);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 40, 50);
SetResistance(ResistanceType.Cold, 25, 35);
SetResistance(ResistanceType.Poison, 65, 75);
SetResistance(ResistanceType.Energy, 25, 35);
SetSkill(SkillName.MagicResist, 35.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 13000;
Karma = -13000;
VirtualArmor = 30;
PackArmor(1, 5);
if (Utility.RandomDouble() < 0.80)
{
PackItem(new PlagueBeastGland());
}
if (Core.ML && Utility.RandomDouble() < 0.33)
{
PackItem(Seed.RandomPeculiarSeed(4));
}
_totalDevoured = 0;
_devourGoal = Utility.RandomMinMax(15, 25); // How many corpses must be devoured before a metal chest is awarded
}
public override string CorpseName => "a plague beast corpse";
public override string DefaultName => "a plague beast";
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
public bool Devour(Corpse corpse)
{
if (corpse?.Owner == null) // sorry we can't devour because the corpse's owner is null
{
return false;
}
if (corpse.Owner.Body.IsHuman)
{
corpse.TurnToBones(); // Not bones yet, and we are a human body therefore we turn to bones.
}
IncreaseHits((int)Math.Ceiling(corpse.Owner.HitsMax * 0.75));
_totalDevoured++;
PublicOverheadMessage(
MessageType.Emote,
0x3B2,
1053033
); // * The plague beast absorbs the fleshy remains of the corpse *
if (!_hasMetalChest && _totalDevoured >= _devourGoal)
{
PackItem(new MetalChest());
_hasMetalChest = true;
}
return true;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich);
AddLoot(LootPack.Gems, Utility.Random(1, 3));
// TODO: dungeon chest, healthy gland
}
public override void OnGaveMeleeAttack(Mobile defender, int damage)
{
base.OnGaveMeleeAttack(defender, damage);
defender.ApplyPoison(this, IsParagon ? Poison.Lethal : Poison.Deadly);
defender.FixedParticles(0x374A, 10, 15, 5021, EffectLayer.Waist);
defender.PlaySound(0x1CB);
}
public override void OnDamagedBySpell(Mobile caster, int damage)
{
if (Map != null && caster != this && Utility.RandomDouble() < 0.25)
{
var spawn = new PlagueSpawn(this)
{
Team = Team
};
spawn.MoveToWorld(Location, Map);
spawn.Combatant = caster;
Say(1053034); // * The plague beast creates another beast from its flesh! *
}
base.OnDamagedBySpell(caster, damage);
}
public override void OnGotMeleeAttack(Mobile attacker, int damage)
{
if (Map != null && attacker != this && Utility.RandomDouble() < 0.25)
{
var spawn = new PlagueSpawn(this)
{
Team = Team
};
spawn.MoveToWorld(Location, Map);
spawn.Combatant = attacker;
Say(1053034); // * The plague beast creates another beast from its flesh! *
}
base.OnGotMeleeAttack(attacker, damage);
}
public override int GetIdleSound() => 0x1BF;
public override int GetAttackSound() => 0x1C0;
public override int GetHurtSound() => 0x1C1;
public override int GetDeathSound() => 0x1C2;
public override void OnThink()
{
base.OnThink();
// Check to see if we need to devour any corpses
foreach (var item in GetItemsInRange<Corpse>(3)) // Get all corpses in range
{
// Ensure that the corpse was killed by us
if (item.Killer == this && item.Owner != null && !item.DevourCorpse() && !item.Devoured)
{
// * The plague beast attempts to absorb the remains, but cannot! *
PublicOverheadMessage(MessageType.Emote, 0x3B2, 1053032);
}
}
}
private void IncreaseHits(int hp)
{
var maxhits = 2000;
if (IsParagon)
{
maxhits = (int)(maxhits * Paragon.HitsBuff);
}
if (hp < 1000 && !Core.AOS)
{
hp = hp * 100 / 60;
}
if (HitsMaxSeed >= maxhits)
{
HitsMaxSeed = maxhits;
var newHits =
Hits + hp + Utility.RandomMinMax(
10,
20
); // increase the hp until it hits if it goes over it'll max at 2000
Hits = Math.Min(maxhits, newHits);
// Also provide heal for each devour on top of the hp increase
}
else
{
var min = hp / 2 + 10;
var max = hp + 20;
var hpToIncrease = Utility.RandomMinMax(min, max);
HitsMaxSeed += hpToIncrease;
Hits += hpToIncrease;
// Also provide heal for each devour
}
}
}
}