ModernUO/Projects/UOContent/Mobiles/Monsters/Reptile/Melee/StoneHarpy.cs

65 lines
1.8 KiB
C#

using ModernUO.Serialization;
namespace Server.Mobiles
{
[SerializationGenerator(0, false)]
public partial class StoneHarpy : BaseCreature
{
[Constructible]
public StoneHarpy() : base(AIType.AI_Melee)
{
Body = 73;
BaseSoundID = 402;
SetStr(296, 320);
SetDex(86, 110);
SetInt(51, 75);
SetHits(178, 192);
SetMana(0);
SetDamage(8, 16);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Poison, 25);
SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 20, 30);
SetResistance(ResistanceType.Cold, 10, 20);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 50.1, 65.0);
SetSkill(SkillName.Tactics, 70.1, 100.0);
SetSkill(SkillName.Wrestling, 70.1, 100.0);
Fame = 4500;
Karma = -4500;
VirtualArmor = 50;
}
public override string CorpseName => "a stone harpy corpse";
public override string DefaultName => "a stone harpy";
public override int Meat => 1;
public override int Feathers => 50;
public override bool CanFly => true;
public override void GenerateLoot()
{
AddLoot(LootPack.Average, 2);
AddLoot(LootPack.Gems, 2);
}
public override int GetAttackSound() => 916;
public override int GetAngerSound() => 916;
public override int GetDeathSound() => 917;
public override int GetHurtSound() => 919;
public override int GetIdleSound() => 918;
}
}