ModernUO/Projects/UOContent/Spells/Necromancy/TransformationSpell.cs
Kamron Batman a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00

41 lines
No EOL
1 KiB
C#

namespace Server.Spells.Necromancy;
public abstract class TransformationSpell : NecromancerSpell, ITransformationSpell
{
public TransformationSpell(Mobile caster, Item scroll, SpellInfo info) : base(caster, scroll, info)
{
}
public override bool BlockedByHorrificBeast => false;
public abstract int Body { get; }
public virtual int Hue => 0;
public virtual int PhysResistOffset => 0;
public virtual int FireResistOffset => 0;
public virtual int ColdResistOffset => 0;
public virtual int PoisResistOffset => 0;
public virtual int NrgyResistOffset => 0;
public virtual double TickRate => 1.0;
public virtual void OnTick(Mobile m)
{
}
public virtual void DoEffect(Mobile m)
{
}
public virtual void RemoveEffect(Mobile m)
{
}
public override bool CheckCast() => TransformationSpellHelper.CheckCast(Caster, this) && base.CheckCast();
public override void OnCast()
{
TransformationSpellHelper.OnCast(Caster, this);
FinishSequence();
}
}