ModernUO/Projects/UOContent/Spells/Sixth/Explosion.cs
2025-12-27 16:47:28 -08:00

108 lines
3.2 KiB
C#

using System;
using Server.Targeting;
namespace Server.Spells.Sixth
{
public class ExplosionSpell : MagerySpell, ITargetingSpell<Mobile>
{
private static readonly SpellInfo _info = new(
"Explosion",
"Vas Ort Flam",
230,
9041,
Reagent.Bloodmoss,
Reagent.MandrakeRoot
);
public ExplosionSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Sixth;
public override Type[] DelayedDamageSpellFamilyStacking => AOSNoDelayedDamageStackingSelf;
public override bool DelayedDamage => false;
public void Target(Mobile m)
{
if (Core.SA && HasDelayedDamageContext(m))
{
DoHurtFizzle();
return;
}
if (Caster.CanBeHarmful(m) && CheckSequence())
{
var defender = m;
SpellHelper.Turn(Caster, m);
SpellHelper.CheckReflect((int)Circle, Caster, ref m);
new InternalTimer(this, Caster, defender, m).Start();
}
}
public override void OnCast()
{
Caster.Target = new SpellTarget<Mobile>(this, TargetFlags.Harmful);
}
private class InternalTimer : Timer
{
private readonly Mobile _attacker;
private readonly Mobile _defender;
private readonly MagerySpell _spell;
private readonly Mobile _target;
public InternalTimer(MagerySpell spell, Mobile attacker, Mobile defender, Mobile target)
: base(TimeSpan.FromSeconds(Core.AOS ? 3.0 : 2.5))
{
_spell = spell;
_attacker = attacker;
_defender = defender;
_target = target;
_spell?.StartDelayedDamageContext(_attacker, this);
}
protected override void OnTick()
{
if (_defender.Deleted || !_defender.Alive)
{
return;
}
if (_attacker.HarmfulCheck(_defender))
{
double damage;
if (Core.AOS)
{
damage = _spell.GetNewAosDamage(40, 1, 5, _defender);
}
else
{
damage = Utility.Random(23, 22);
if (_spell.CheckResisted(_target))
{
damage *= 0.75;
_target.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
}
damage *= _spell.GetDamageScalar(_target);
}
_target.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
_target.PlaySound(0x307);
SpellHelper.Damage(_spell, _target, damage, 0, 100, 0, 0, 0);
}
_spell?.RemoveDelayedDamageContext(_attacker);
}
}
}
}