43 lines
2.4 KiB
Markdown
43 lines
2.4 KiB
Markdown
---
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name: migrate-items-mobiles
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description: >
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Trigger: when converting RunUO Item, Mobile, or BaseCreature subclasses to ModernUO. Most common migration task.
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Covers: complete item/creature conversion combining serialization, timers, properties, naming.
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---
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# RunUO -> ModernUO Item/Mobile/Creature Migration
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## When This Activates
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- Converting any `Item` subclass from RunUO
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- Converting any `Mobile`/`BaseCreature` subclass
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- This is the most common migration task -- combines all other systems
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## Item Conversion Checklist
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1. [ ] Foundation: file-scoped namespace, `using ModernUO.Serialization;`
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2. [ ] Class: add `[SerializationGenerator(N, false)]` (N = old version + 1, `false` if old `Deserialize` used `ReadInt()`), add `partial`
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3. [ ] Fields: `m_X` -> `[SerializableField(N)] _x` with `[SerializedCommandProperty]`
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4. [ ] Add `[InvalidateProperties]` where RunUO setter called `InvalidateProperties()`
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5. [ ] Delete: Serial constructor, Serialize, Deserialize
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6. [ ] `[Constructable]` -> `[Constructible]`
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7. [ ] `Name = "text"` -> `public override string DefaultName => "text";`
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8. [ ] Timers: nested class -> `Timer.StartTimer()` + `TimerExecutionToken` + `[AfterDeserialization]` + `OnAfterDelete`
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9. [ ] Properties: `GetProperties(ObjectPropertyList)` -> `GetProperties(IPropertyList)`, apply string hole rule
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10. [ ] Context menus: `List<ContextMenuEntry>` -> `ref PooledRefList<ContextMenuEntry>`
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## Creature-Specific Changes
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- `[CorpseName("...")]` attribute -> `public override string CorpseName => "...";`
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- `BaseCreature(AI, Fight, 10, 1, 0.2, 0.4)` -> `BaseCreature(AI, Fight)` (extra params default)
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- `Name = "text"` -> `public override string DefaultName => "text";`
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- Expression-bodied overrides: `public override int Meat { get { return 1; } }` -> `public override int Meat => 1;`
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## Anti-Patterns
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- Using `_field--` instead of `Property--` (bypasses MarkDirty tracking)
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- Forgetting `[AfterDeserialization]` for timer restoration
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- Forgetting `OnAfterDelete()` for timer cancellation
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## See Also
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- `dev-docs/runuo-migration-docs/09-items-mobiles-creatures.md` -- detailed migration with before/after examples
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- `dev-docs/content-patterns.md` -- ModernUO content templates
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- `dev-docs/claude-skills/modernuo-content-patterns.md` -- ModernUO content skill
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- `dev-docs/claude-skills/modernuo-serialization.md` -- serialization patterns
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- `dev-docs/claude-skills/modernuo-timers.md` -- timer patterns
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