ModernUO/dev-docs/claude-skills/migrate-from-runuo/migrate-persistence.md
Kamron Batman 4f9bc1d9f6
feat: Adds AI skills to migrate from RunUO (#2366)
## Summary

Adds comprehensive RunUO → ModernUO migration documentation and Claude AI skills to help shard owners and script authors convert RunUO 2.7 code to ModernUO.

- **10 migration skills** (`dev-docs/claude-skills/migrate-from-runuo/`) — system-by-system conversion guides (foundation, serialization, timers, gumps, packets, property lists, commands/events, persistence, items/mobiles, systems/engines)
- **12 reference docs** (`dev-docs/runuo-migration-docs/`) — deep-reference with before/after examples, API mapping tables, edge cases, and gotchas
- **Updated existing skills** — `modernuo-timers`, `modernuo-serialization`, and `modernuo-threading` now document that `Serialize()` runs on background threads and timers are not thread-safe
- **Updated `CLAUDE.md`** — added migration skill lookup table

### Key migration patterns covered
- Manual `Serialize()`/`Deserialize()` → source-generated `[SerializableField]`
- `Packet` class hierarchy → static `SpanWriter`/`SpanReader` methods
- `Timer` subclasses → `TimerExecutionToken` fire-and-forget
- `Gump` → `StaticGump<T>`/`DynamicGump` with builders
- `EventSink.WorldSave` → `GenericPersistence`
- `ObjectPropertyList` → `IPropertyList` with string hole rules
- Universal changes: naming (`m_` → `_`), `[Constructable]` → `[Constructible]`, logging, spatial queries
2026-03-13 00:33:45 -07:00

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---
name: migrate-persistence
description: >
Trigger: when converting RunUO EventSink.WorldSave/WorldLoad manual binary persistence to ModernUO GenericPersistence.
Covers: GenericPersistence subclassing, IGenericWriter/IGenericReader, MarkDirty pattern.
---
# RunUO -> ModernUO Persistence Migration
## When This Activates
- Converting `EventSink.WorldSave`/`EventSink.WorldLoad` patterns
- Converting manual `BinaryFileWriter`/`BinaryFileReader` persistence
- Systems that save custom data outside of Item/Mobile serialization
## Conversion Steps
1. Create class inheriting `GenericPersistence`: `class MySystem : GenericPersistence`
2. Add static instance + `Configure()`: `_instance = new MySystem();`
3. Call `base("SaveName", 10)` in constructor
4. Move save logic to `override Serialize(IGenericWriter writer)`
5. Move load logic to `override Deserialize(IGenericReader reader)`
6. Remove `EventSink.WorldSave`/`WorldLoad` subscriptions
7. Remove all file management code (Directory.Create, File.Exists, FileStream)
8. Add `_instance.MarkDirty()` wherever data changes
9. Replace `writer.Write(mobile.Serial.Value)` -> `writer.Write(mobile)`
10. Replace `World.FindMobile(reader.ReadInt32())` -> `reader.ReadEntity<Mobile>()`
## Template
```csharp
public class MySystem : GenericPersistence
{
private static MySystem _instance;
public static void Configure() => _instance = new MySystem();
public MySystem() : base("MySystem", 10) { }
public override void Serialize(IGenericWriter writer) { /* save */ }
public override void Deserialize(IGenericReader reader) { /* load */ }
}
```
## See Also
- `dev-docs/runuo-migration-docs/08-persistence.md` -- detailed migration reference with before/after
- `dev-docs/serialization.md` -- ModernUO serialization system (IGenericWriter/IGenericReader)
- `dev-docs/claude-skills/modernuo-serialization.md` -- ModernUO serialization skill