ModernUO/Projects/UOContent/Mobiles/Animals/Mounts/FireSteed.cs
Kamron Batman 520f15e46c
feat: Adds ability groups, DOT abilities, and combat abilities (#1264)
- [X] Adds `MonsterAbilitySingleTarget`
- [X] Adds `MonsterAbilitySingleTargetDoT`
- [X] Adds monster ability groups with weighted abilities
- [X] Adds rune corruption ability
- [X] Adds poison gas counter ability
- [X] Adds stun attack ability
- [X] Adds throw hatchet counter ability
- [X] Adds fanning fire ability
- [X] Fixes destroy equipment to skip spell channel items
2022-11-23 12:33:27 -08:00

94 lines
2.6 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
public class FireSteed : BaseMount
{
public override string DefaultName => "a fire steed";
[Constructible]
public FireSteed() : base(0xBE, 0x3E9E, AIType.AI_Melee)
{
BaseSoundID = 0xA8;
SetStr(376, 400);
SetDex(91, 120);
SetInt(291, 300);
SetHits(226, 240);
SetDamage(11, 30);
SetDamageType(ResistanceType.Physical, 20);
SetDamageType(ResistanceType.Fire, 80);
SetResistance(ResistanceType.Physical, 30, 40);
SetResistance(ResistanceType.Fire, 70, 80);
SetResistance(ResistanceType.Cold, 20, 30);
SetResistance(ResistanceType.Poison, 30, 40);
SetResistance(ResistanceType.Energy, 30, 40);
SetSkill(SkillName.MagicResist, 100.0, 120.0);
SetSkill(SkillName.Tactics, 100.0);
SetSkill(SkillName.Wrestling, 100.0);
Fame = 20000;
Karma = -20000;
Tamable = true;
ControlSlots = 2;
MinTameSkill = 106.0;
PackItem(new SulfurousAsh(Utility.RandomMinMax(151, 300)));
PackItem(new Ruby(Utility.RandomMinMax(16, 30)));
}
public FireSteed(Serial serial) : base(serial)
{
}
public override string CorpseName => "a fire steed corpse";
public override FoodType FavoriteFood => FoodType.Meat;
public override PackInstinct PackInstinct => PackInstinct.Daemon | PackInstinct.Equine;
private static MonsterAbility[] _abilities = { MonsterAbilities.FireBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(1); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
if (BaseSoundID <= 0)
{
BaseSoundID = 0xA8;
}
if (version < 1)
{
for (var i = 0; i < Skills.Length; ++i)
{
Skills[i].Cap = Math.Max(100.0, Skills[i].Cap * 0.9);
if (Skills[i].Base > Skills[i].Cap)
{
Skills[i].Base = Skills[i].Cap;
}
}
}
}
}
}