ModernUO/Projects/UOContent/Mobiles/Monsters/ML/Bedlam/RedDeath.cs
Kamron Batman 520f15e46c
feat: Adds ability groups, DOT abilities, and combat abilities (#1264)
- [X] Adds `MonsterAbilitySingleTarget`
- [X] Adds `MonsterAbilitySingleTargetDoT`
- [X] Adds monster ability groups with weighted abilities
- [X] Adds rune corruption ability
- [X] Adds poison gas counter ability
- [X] Adds stun attack ability
- [X] Adds throw hatchet counter ability
- [X] Adds fanning fire ability
- [X] Fixes destroy equipment to skip spell channel items
2022-11-23 12:33:27 -08:00

96 lines
2.5 KiB
C#

using Server.Items;
namespace Server.Mobiles
{
public class RedDeath : SkeletalMount
{
[Constructible]
public RedDeath() : base()
{
IsParagon = true;
Hue = 0x21;
BaseSoundID = 0x1C3;
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
SetStr(319, 324);
SetDex(241, 244);
SetInt(242, 255);
SetHits(1540, 1605);
SetDamage(25, 29);
SetDamageType(ResistanceType.Physical, 25);
SetDamageType(ResistanceType.Fire, 75);
SetDamageType(ResistanceType.Cold, 0);
SetResistance(ResistanceType.Physical, 60, 70);
SetResistance(ResistanceType.Fire, 90);
SetResistance(ResistanceType.Cold, 0);
SetResistance(ResistanceType.Poison, 100);
SetResistance(ResistanceType.Energy, 0);
SetSkill(SkillName.Wrestling, 121.4, 143.7);
SetSkill(SkillName.Tactics, 120.9, 142.2);
SetSkill(SkillName.MagicResist, 120.1, 142.3);
SetSkill(SkillName.Anatomy, 120.2, 144.0);
Fame = 28000;
Karma = -28000;
if (Utility.RandomBool())
{
PackNecroScroll(Utility.RandomMinMax(5, 9));
}
else
{
PackScroll(4, 7);
}
}
public RedDeath(Serial serial) : base(serial)
{
}
public override string DefaultName => "Red Death";
public override string CorpseName => "a Red Death corpse";
public override bool GivesMLMinorArtifact => true;
public override bool AlwaysMurderer => true;
private static MonsterAbility[] _abilities = { MonsterAbilities.ChaosBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.UltraRich, 3);
}
public override WeaponAbility GetWeaponAbility() => WeaponAbility.WhirlwindAttack;
public override void OnDeath(Container c)
{
base.OnDeath(c);
c.DropItem(new ResolvesBridle());
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}