ModernUO/Projects/UOContent/Mobiles/Monsters/Reptile/Magic/SkeletalDragon.cs
Kamron Batman 520f15e46c
feat: Adds ability groups, DOT abilities, and combat abilities (#1264)
- [X] Adds `MonsterAbilitySingleTarget`
- [X] Adds `MonsterAbilitySingleTargetDoT`
- [X] Adds monster ability groups with weighted abilities
- [X] Adds rune corruption ability
- [X] Adds poison gas counter ability
- [X] Adds stun attack ability
- [X] Adds throw hatchet counter ability
- [X] Adds fanning fire ability
- [X] Fixes destroy equipment to skip spell channel items
2022-11-23 12:33:27 -08:00

82 lines
2.6 KiB
C#

namespace Server.Mobiles
{
public class SkeletalDragon : BaseCreature
{
[Constructible]
public SkeletalDragon() : base(AIType.AI_Mage)
{
Body = 104;
BaseSoundID = 0x488;
SetStr(898, 1030);
SetDex(68, 200);
SetInt(488, 620);
SetHits(558, 599);
SetDamage(29, 35);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetResistance(ResistanceType.Physical, 75, 80);
SetResistance(ResistanceType.Fire, 40, 60);
SetResistance(ResistanceType.Cold, 40, 60);
SetResistance(ResistanceType.Poison, 70, 80);
SetResistance(ResistanceType.Energy, 40, 60);
SetSkill(SkillName.EvalInt, 80.1, 100.0);
SetSkill(SkillName.Magery, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.3, 130.0);
SetSkill(SkillName.Tactics, 97.6, 100.0);
SetSkill(SkillName.Wrestling, 97.6, 100.0);
SetSkill(SkillName.Necromancy, 120.1, 130.0);
SetSkill(SkillName.SpiritSpeak, 120.1, 130.0);
Fame = 22500;
Karma = -22500;
VirtualArmor = 80;
}
public SkeletalDragon(Serial serial) : base(serial)
{
}
public override string CorpseName => "a skeletal dragon corpse";
public override string DefaultName => "a skeletal dragon";
public override bool ReacquireOnMovement => true;
public override double BonusPetDamageScalar => Core.SE ? 3.0 : 1.0;
// TODO: Undead summoning?
public override bool AutoDispel => true;
public override Poison PoisonImmune => Poison.Lethal;
public override bool BleedImmune => true;
public override int Meat => 19; // where's it hiding these? :)
public override int Hides => 20;
public override HideType HideType => HideType.Barbed;
private static MonsterAbility[] _abilities = { MonsterAbilities.ColdBreath };
public override MonsterAbility[] GetMonsterAbilities() => _abilities;
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 4);
AddLoot(LootPack.Gems, 5);
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
var version = reader.ReadInt();
}
}
}