## Breaking Change! Setting `mod.Owner` will no longer update a skill mod. **Please stick to the API and use `mobile.AddSkillMod(mod)` for all situations, including equipping.** ## Fixes - [X] Fixes memory leak in factions. - [X] Changes `List<SkillMod>` to `HashSet<SkillMod>`. - [X] Eliminates skill mods adding/removing twice. |
||
|---|---|---|
| .. | ||
| Mods | ||
| AggressorInfo.cs | ||
| BaseVendor.cs | ||
| Body.cs | ||
| IMount.cs | ||
| IVendor.cs | ||
| Mobile.cs | ||
| Movement.cs | ||
| Notoriety.cs | ||
| SimplePrompt.cs | ||
| SimpleTarget.cs | ||