## Why ModernUO mandated `-dev` packages on production servers for exactly one reason: `DllImport` never asks for a versioned SONAME, so `libdeflate.so.0` and `libargon2.so.1` sitting in `/usr/lib` went unfound, and the `-dev` package's unversioned symlink was the only thing making resolution work. The `-dev` packages ship no library of their own — operators were installing headers and a static lib on machines that compile nothing. Fixed in the binding packages (modernuo/LibDeflate.Bindings#4, modernuo/Argon2.Bindings#13), so this picks them up and stops asking. ``` LibDeflate.Bindings 1.0.3 -> 1.0.4 Argon2.Bindings 1.17.0 -> 1.19.0 ``` ## zstd is dropped too, on every platform ZstdNet bundles `libzstd` for `linux-x64`, `linux-arm64`, `osx-x64`, `osx-arm64` and win, and nothing shells out to the CLI. Verified: the 15 `ManagedArchive` round-trip tests pass in a container with no `zstd` package installed and `which zstd` empty. Removed from the README, the macOS `brew install`, and CI — so the macOS runners now prove it rather than us assuming it. ## NativeLibraryChecker asks a different question It asked *"is package X installed"* via `dpkg -l` / `rpm -q`. That is what forced `-dev`, and no hardcoded name works for ICU anyway — its apt package is release-specific (`libicu70` on Ubuntu 22.04, `libicu76` on Debian 13). It now asks *"will the loader find this"*: `NativeLibrary.TryLoad` on the unversioned name, then `libfoo.so.N` descending through the range the runtime accepts. It deliberately does not consult a package database or `ldconfig -p`. Both answer a different question than "will `dlopen` succeed" — see the ICU section below for how that bit. ## What was wrong with the ICU check `libicuuc` was **inherited, not derived**. It came from translating the old package-name check into a library probe, without establishing which library that should be. Reviewing it turned up three defects, all of which could report ICU present on a host where the runtime then refuses to start: - **`libicui18n` was never probed.** The only ICU names in `libSystem.Globalization.Native.so` are `libicuuc` and `libicui18n`. `libicudata` arrives as a dependency of `libicuuc`, and `libicuio`/`libicutu`/`libicutest` are never referenced — so that is the complete list, and both are checked now. - **No version floor.** The runtime's `MinICUVersion` is 60, but the probe accepted down to `.so.0`. RHEL/CentOS 7 ships ICU 50, which passed and then aborted at startup. - **The `ldconfig` fast path bypassed the range.** A cache line for `libicuuc.so.50` still matches a `libicuuc.so` prefix test, so the floor was unenforceable through it. It also trusts a stale cache — observed reporting a deleted `libdeflate` as present. Removed in favour of asking the loader directly, which reads the same cache but answers the real question, and which also deletes the musl special-case (`ldconfig -p` exits 0 on musl while producing nothing usable). Worth knowing when this goes wrong in the field: **missing ICU does not throw, it `FailFast`s** — SIGABRT, exit 134, uncatchable. The process starts cleanly and dies later at whatever line first touches a culture, so the stack rarely implicates ICU. ## tzdata is a separate prerequisite, and nothing was checking it The event scheduler resolves configured zone IDs through `TimeZoneInfo`, which reads `/usr/share/zoneinfo`. It is data rather than a library, so no loader probe finds it, and slim container images routinely omit it. Without it every lookup except `UTC` throws `TimeZoneNotFoundException` and `GetSystemTimeZones()` returns 1 entry instead of ~419. There is no per-zone packaging to opt into — it is ~2 MB for the whole set. The one split that does exist is a trap rather than an optimization: Debian 12 and Ubuntu 24.04 move the legacy aliases into `tzdata-legacy`, so plain `tzdata` has `America/New_York` and `EST5EDT` but is **missing `US/Eastern` and `Asia/Calcutta`**. A shard configured with a legacy alias throws even though tzdata is installed. Documented, with both fixes. ## Why `InvariantGlobalization` stays false Dropping ICU entirely by turning on invariant mode looks tempting and is not safe. Because `Directory.Build.props` also sets `PredefinedCulturesOnly=false`, invariant mode does **not** throw `CultureNotFoundException` — it silently hands back invariant data. Measured on .NET 10: | Behaviour | With ICU | Invariant mode | |---|---|---| | `new CultureInfo("de-DE")` | real culture | succeeds, returns invariant data | | de-DE decimal separator | `,` | `.` | | `1234.5` as de-DE | `1.234,5` | `1,234.5` | | `string.Compare("a", "B", InvariantCulture)` | `-1` (linguistic) | `31` (ordinal) | | sort `[b, A, a, B]` | `a, A, b, B` | `A, B, a, b` | | `FindSystemTimeZoneById("Eastern Standard Time")` on Linux | resolves | `TimeZoneNotFoundException` | | UTF-8 round-trip of non-ASCII | unaffected | unaffected | Number parsing and formatting produce wrong values with no error, and culture-sensitive sort order silently becomes ordinal. Encoding is not the mechanism — UTF-8 round-trips fine either way. ## Documentation The rationale now lives in `dev-docs/platform-prerequisites.md` rather than in comments, so it is discoverable without reading the build tool: what each dependency is for, what breaks without it, per-distro package names, the ICU floor, the `tzdata-legacy` split, and why the check asks the loader instead of the package manager. README drops `libicu-dev`. Matching the runtime package by pattern (`'^libicu[0-9]+$'`) is version-independent without pulling in headers, so **no `-dev` package is required on any supported distribution** — which was the point of the whole change. ## CI now proves the claim instead of contradicting it The dnf job already installed runtime packages only. The apt job installed `libicu-dev`, which ships the unversioned `libicuuc.so` symlink — so every probe succeeded on the first attempt and the versioned-SONAME fallback this PR depends on was never exercised. Switched to the pattern match, verified to resolve exactly one package on jammy (70), bookworm (72), noble (74) and trixie (76). Added an assertion that the unversioned symlinks are absent. Without it the suite silently stops testing anything the moment a base image starts shipping one. Verified against all eight matrix distributions — none ship them — and confirmed the step fails as intended when a symlink is planted. ## Audit of every other native entry point Checked whether anything else has the same hazard. It does not: | Import | Verdict | |---|---| | `ws2_32.dll` — `SocketHelper` | Always present on Windows | | `libc` — `SocketHelper` | **Verified safe**, see below | | ZstdNet → `libzstd` | Bundled for every RID | | IORingGroup | No native library; raw syscalls | | ICU | Loaded by the .NET runtime itself, which probes versioned suffixes | `libc` deserved a hard look, because `libc.so` *is* a `libc6-dev` linker script while the real library is `libc.so.6` — the same shape as the bug being fixed. It is not affected. Measured in a container with no `libc6-dev`: ``` /usr/lib/x86_64-linux-gnu/libc.so ABSENT /lib/x86_64-linux-gnu/libc.so.6 present TryLoad("libc") LOADED <- resolves where "libdeflate" would not TryLoad("libc.so") not found getpid() -> DllImport("libc") WORKS ``` Confirmed on Alpine/musl as well. No code in this repo registers a `DllImportResolver`, and nothing else P/Invokes. ## `--check-prereqs` New flag. `Program.cs` only ran the SDK check in non-interactive mode — `NativeLibraryChecker` was reachable only through the Spectre-driven guided flow, so there was no way to verify a deployment target from a script or a container. It is what made the container verification below possible, and it prints the exact ICU package for the running release via `apt-cache`. It renders through the same `PrerequisiteChecker` the guided menu uses, rather than a second hand-rolled table that could drift from it. Spectre drops ANSI styling on its own when stdout is not a terminal, so redirected output stays clean; the console width is widened in that case so the install hints, which are shell commands meant to be copied, do not gain a newline mid-command. ``` ╭───────────────────────────╮ │ Checking native libraries │ ╰───────────────────────────╯ ✔ libicuuc (Found) ✔ libicui18n (Found) ❌ libdeflate (Not found) ❌ tzdata (Not found — every zone except UTC will throw) ⚠️ Install the missing dependencies. The -dev/-devel packages are not required: sudo apt-get install -y libicu74 libdeflate0 tzdata ``` Exit code carries the machine-readable half: 0 when everything resolves, 1 when anything is missing. ## Verification Against 1.0.4 and 1.19.0: build plus **810 Server.Tests and 642 UOContent.Tests**, on Windows and on Linux with **only** `libdeflate0` and `libargon2-1` installed — with the absence of the unversioned symlink asserted first so the run could not pass for the wrong reason. `--check-prereqs` verified in containers on Debian and Alpine across every state that matters: all present, each dependency removed individually, tzdata removed, a deliberately stale `ldconfig` cache, and ICU downgraded to `.so.50` to confirm the floor rejects it. Package resolution and the absence of unversioned symlinks checked on all eight CI distributions.
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ModernUO
.NET 10 Ultima Online server emulator. Single-threaded game loop. All game logic runs on one thread.
- Server engine:
Projects/Server/— do NOT modify without explicit request - Game content:
Projects/UOContent/— primary editing target - Build:
dotnet buildfrom repo root
Code Audit Rules
Apply these when writing or reviewing .cs files under Projects/.
- LINQ — Tier 1 (zero-cost patterns) free on hot paths; Tier 2 (low overhead) OK on warm paths; Tier 3 (allocating) forbidden on hot paths →
dev-docs/code-standards.md - No
Console.WriteLine— useLogFactory.GetLogger(typeof(MyClass))→logger.Information(...)(requiresusing Server.Logging;) - Threading policy — game logic runs only on the main loop; never touch game state (
World, mobiles, items, maps, timers) from a background thread. Heavy work that needs game state must be chunked across ticks, not threaded. Heavy work that does not need game state (large-file parse, external I/O) must run on a background thread and must yield to world saves (defer whileWorld.Saving/WorldState.PendingSave). Publish results back to the loop as an immutable snapshot swapped via a singlevolatilereference — the only sanctionedvolatile. Nolock/Mutex/ConcurrentDictionaryin game logic. Rule #10 covers how background work hands results back to the loop →dev-docs/threading-model.md - No
World.Mobiles/World.Itemsiteration — use spatial queries:map.GetMobilesInRange<T>(),map.GetItemsInRange<T>() - Clean up refs in
OnDelete()/OnAfterDelete()— null outItem/Mobilereferences - Cancel timers in
OnDelete()/OnAfterDelete()— call_token.Cancel()or_timer?.Stop() STArrayPool<T>.SharednotArrayPool<T>.Shared— single-threaded optimized, no locksPooledRefList<T>notnew List<T>()on hot paths — zero GC pressure, stack-allocated ref struct- Serialization — class must be
partial, constructor needs[Constructible],TimerExecutionTokenmust NOT have[SerializableField]. New classes: use[SerializationGenerator(version)](omitencoded). When bumping versions, addMigrateFrom(VXContent)(X = previous version). Never modifyDeserialize(reader, version)for version bumps — that method is only for pre-codegen legacy saves. When migrating from pre-codegen Serialize/Deserialize: passfalseif old code usedreader.ReadInt(), bump version +1, and keep old logic asprivate void Deserialize(IGenericReader reader, int version)→dev-docs/runuo-migration-docs/02-serialization.md - No
Task.Run/new Thread()for game logic (tandem with rule #3) — game logic is the single-threaded event loop. Backgrounding is allowed only for work that does not itself touch game state (external service calls, large-file parse). When such work must feed game logic: run the heavy/I/O part off-loop andConfigureAwait(false)its awaits so a continuation never resumes on the loop and silently foregrounds heavy work; then hand the result back explicitly — publish an immutable snapshot swapped via avolatilereference (the loop reads it lock-free), or marshal the apply step withCore.LoopContext.Post(() => …). Never touch game state off-thread; never let the scheduler decide where the heavy work runs →dev-docs/threading-model.md - Never assume era — if code uses
Core.AOS/Core.SE/etc., ask which expansion to target - Naming —
_camelCaseprivate fields,PascalCaseproperties/methods/classes; don't flag legacym_but use_for new code - No empty gumps — every gump must produce visual elements. An empty gump leaks on client+server (no way to close it). Use static
DisplayTo()to validate before constructing →dev-docs/gump-system.md - PropertyList string literals must be holes —
$"{"Map"}\t{value}"not$"Map\t{value}". The handler treats bare text as delimiters,{}holes as arguments. Only\tshould be a bare literal →dev-docs/property-lists.md - Braces required on all control flow —
if,else,for,foreach,while,do,switchmust always have braces, even for single-line bodies →dev-docs/code-standards.md - Prefer switch expressions and switch-when — use switch expressions for value mapping and switch-when for pattern matching where they improve readability. Exception: skip if unreadable or cold path →
dev-docs/code-standards.md - No
System.Text.StringBuilder— useValueStringBuilderwithstackalloc(bounded output) orValueStringBuilder.Create()(unbounded). Supports$"..."interpolation directly. Always useusing varfor disposal. UseReset()instead of reassigning →dev-docs/string-handling.md - Interpolation anti-patterns on handler-aware APIs —
Send*/Say/Emote/PublicOverhead*/IPropertyList.Add/gumpAddLabel/AddHtml/Html.Center/SpanWriter.Write*all haveref RawInterpolatedStringHandleroverloads that allocate zero strings, but only when the call-site argument is a$"..."literal directly. Avoid: ternaries with interpolated branches (Send(c ? $"a" : $"b")), switch expressions with interpolated arms, pre-builtvar s = $"..."locals (single-use),.ToString()/.String()/string.Formatinside holes, string concat ({a + b}), LINQ string ops in holes. Use:Lformat spec for lowercase ({rank:L}notrank.ToString().ToLowerInvariant()) →dev-docs/string-handling.md§ Interpolation Anti-Patterns - No
InvalidateProperties()from insideGetProperties— every property aGetPropertiesoverride reads must be a pure read.InvalidateProperties()rebuilds the list in place (Reset()+ rebuild), andReset()returns the pooled interpolation buffer — which the compiler rents for the whole$"..."expression, so every hole is evaluated while it is live — and rewinds the packet cursor. A getter that invalidates therefore throwsArgumentNullException(parameter"array") out ofGetPropertiesfrom an unrelated-looking line, or silently corrupts the tooltip. The engine refuses and logs an error;DEBUGthrows. Lazy recomputation in a getter is fine — the notification is not. Invalidate in the setter that changes the value, or defer withTimer.DelayCall(InvalidateProperties)→dev-docs/property-lists.md§ Never Invalidate From InsideGetProperties
Dev-Docs Reference
| Topic | File |
|---|---|
| Code standards & LINQ tiers | dev-docs/code-standards.md |
| Serialization system | dev-docs/serialization.md |
| Content patterns (Items, Mobiles, Creatures) | dev-docs/content-patterns.md |
| Era & expansion handling | dev-docs/era-expansion.md |
| Timer system | dev-docs/timers.md |
| Event scheduler (wall-clock/calendar) | dev-docs/event-scheduler.md |
| Object property lists (tooltips) | dev-docs/property-lists.md |
| Gump (UI dialog) system | dev-docs/gump-system.md |
| Commands & targeting | dev-docs/commands-targeting.md |
| Event system | dev-docs/events.md |
| Threading model | dev-docs/threading-model.md |
| Server lifecycle & bootstrap phases (Configure/ConfigurePrompts/Initialize) | dev-docs/server-lifecycle.md |
| Platform prerequisites (ICU, tzdata, native libs per distro) | dev-docs/platform-prerequisites.md |
| Configuration system | dev-docs/configuration.md |
| Networking & packets | dev-docs/networking-packets.md |
| IP bans, blocklists & allowlists (incl. unblocking a player) | dev-docs/ip-bans-and-allowlists.md |
| Region system | dev-docs/regions.md |
| String handling & ValueStringBuilder | dev-docs/string-handling.md |
| RunUO migration (overview) | dev-docs/runuo-migration-docs/00-overview.md |
| RunUO migration (all docs) | dev-docs/runuo-migration-docs/ |
Claude Skills (Opt-In)
Detailed Claude Code skills live in dev-docs/claude-skills/. They are not auto-loaded — they must be copied to .claude/skills/ to activate.
When to offer: If the user is building complex content (new items, creatures, spells, gumps, quests, packets, serialization work, etc.), ask:
I have detailed Claude Code skills for this kind of work. Want me to enable them? I'll copy the relevant files from
dev-docs/claude-skills/to.claude/skills/.
Then copy only the relevant skill files based on the task:
| Task | Skills to enable |
|---|---|
| New Item or Mobile | modernuo-content-patterns, modernuo-serialization, modernuo-property-lists |
| Creature / spawn | modernuo-content-patterns, modernuo-serialization, modernuo-timers |
| Spell or ability | modernuo-content-patterns, modernuo-serialization, modernuo-timers, modernuo-era-expansion |
| Gump / UI dialog | modernuo-gump-system, modernuo-commands-targeting |
| Quest or event system | modernuo-events, modernuo-content-patterns, modernuo-configuration |
| Scheduled / seasonal / holiday events | modernuo-event-scheduler, modernuo-timers |
| Custom regions / dynamic areas | modernuo-regions, modernuo-content-patterns |
| Packet / networking | modernuo-networking, modernuo-threading |
| Commands | modernuo-commands-targeting |
| Timer work | modernuo-timers, modernuo-serialization |
| Config system | modernuo-configuration |
| Era-conditional code | modernuo-era-expansion |
| String building / formatting | modernuo-string-handling |
| Code review / audit | modernuo-code-audit |
Any .cs file edit |
modernuo-code-audit (always offer for code changes) |
| RunUO Migration | |
| Migrate any RunUO script | migrate-from-runuo/migrate-foundation (always), plus system-specific skills below |
| Migrate Item/Mobile/Creature | migrate-from-runuo/migrate-foundation, migrate-from-runuo/migrate-serialization, migrate-from-runuo/migrate-items-mobiles |
| Migrate serialization | migrate-from-runuo/migrate-serialization |
| Migrate timers | migrate-from-runuo/migrate-timers |
| Migrate gumps | migrate-from-runuo/migrate-gumps |
| Migrate packets | migrate-from-runuo/migrate-packets |
| Migrate property lists | migrate-from-runuo/migrate-property-lists |
| Migrate events/commands | migrate-from-runuo/migrate-commands-events |
| Migrate persistence (WorldSave) | migrate-from-runuo/migrate-persistence |
| Migrate multi-file system | migrate-from-runuo/migrate-systems |
To enable a skill: cp dev-docs/claude-skills/<name>.md .claude/skills/
Migration skills reference the deep docs in dev-docs/runuo-migration-docs/ and point to existing ModernUO skills for best practices.
The modernuo-code-audit skill auto-triggers on .cs file edits and flags convention violations (warnings only, asks before fixing).