ModernUO/dev-docs/serialization.md
Kamron Batman b992c7b955
docs: update serialization docs and skills for generator v4 (#2588)
## Summary

Brings every serialization-related doc, skill, and the CLAUDE.md rule in line with generator **v4** (adopted in #2586/#2587). No code changes.

**Updated surface, everywhere it was referenced:**
- `[SerializableFieldSaveFlag(order)]` / `[SerializableFieldDefault(order)]` → `[SaveFlag(nameof(Should), nameof(Default))]` on the field (second method optional).
- `[TimerDrift]` + `[DeserializeTimerField(order)]` → `[DeserializeTimer(nameof(Method), wallClock)]` on the field, with the anchored-time semantics spelled out: drifting by default (downtime preserves the remaining delay, idle saves byte-stable), `wallClock: true` for absolute deadlines, restart method invoked **only when a timer was running** (no sentinel), and the timer `MigrateFrom` pattern (`XxxNext`/`XxxDelay`) for wire-format changes.
- New `[SerializableField]` documentation: the real signature (the documented `saveIf` parameter never existed) plus the setter hooks — `allowFieldChange` (`bool Method(ref T value)`: coerce/veto before assignment) and `fieldChanged` (`void Method(T oldValue, T newValue)` after) — with the generated pipeline and the SG3015/SG3018 guardrails.
- `[SerializableProperty]` guidance narrowed to its remaining purpose: custom getters and setter semantics the hooks cannot express.
- `[AnchoredDateTime]` documented alongside `[DeltaDateTime]` (now marked legacy, with the version-bump warning for converting between them).

**Files:** `dev-docs/serialization.md`, `dev-docs/timers.md`, `dev-docs/claude-skills/modernuo-serialization.md`, `dev-docs/claude-skills/modernuo-timers.md`, `dev-docs/runuo-migration-docs/02-serialization.md`, `dev-docs/runuo-migration-docs/03-timers.md`, and a condensed v4 addition to CLAUDE.md rule 9.

**Example refresh:** the skill's `BagOfSending` "custom properties" example was itself converted in #2587 — it is now quoted in its real post-conversion form as the canonical hooks example; the real-examples list points at `BaseWeapon.cs` for custom getters and `BaseLight.cs` for the drifting-timer + `MigrateFrom` pattern.

Verified by grep: zero references to the removed v3 attribute names remain anywhere in `dev-docs/` or `CLAUDE.md`.
2026-08-22 18:29:27 -07:00

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Markdown

# ModernUO Serialization System
ModernUO uses a source generator-based serialization system that automatically generates `Serialize()` and `Deserialize()` methods from attribute-decorated fields and properties.
## Overview
The serialization system is provided by two NuGet packages:
- `ModernUO.Serialization.Annotations` - Defines attributes
- `ModernUO.Serialization.Generator` - C# source generator that produces serialization code
Source: https://github.com/modernuo/SerializationGenerator
## Quick Start
### Minimal Serializable Item
```csharp
using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class SimpleItem : Item
{
[Constructible]
public SimpleItem() : base(0x1234)
{
Weight = 1.0;
}
public override string DefaultName => "a simple item";
}
```
Key requirements:
1. `using ModernUO.Serialization;` for the attributes
2. `[SerializationGenerator(0)]` on the class
3. `partial` class declaration
4. `[Constructible]` on the parameterless constructor
### Item with Serialized Fields
```csharp
[SerializationGenerator(0)]
public partial class ChargedGem : Item
{
[SerializableField(0)]
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _charges;
[SerializableField(1)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private Mobile _owner;
private TimerExecutionToken _glowTimer; // NOT serialized
[Constructible]
public ChargedGem() : base(0x1EA7)
{
_charges = Utility.RandomMinMax(5, 15);
Light = LightType.Circle150;
Timer.StartTimer(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2), Glow, out _glowTimer);
}
[AfterDeserialization]
private void AfterDeserialization()
{
Timer.StartTimer(TimeSpan.FromSeconds(2), TimeSpan.FromSeconds(2), Glow, out _glowTimer);
}
public override void OnAfterDelete()
{
_glowTimer.Cancel();
base.OnAfterDelete();
}
private void Glow()
{
if (_charges > 0)
Effects.SendLocationParticles(this, 0x376A, 9, 10, 5042);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1060741, $"{_charges}"); // "charges: ~1_val~"
}
}
```
---
## Attribute Reference
### [SerializationGenerator(version, encoded)]
**Target**: Class declaration
**Required**: Yes, for any serializable type
| Parameter | Type | Default | Description |
|---|---|---|---|
| `version` | `int` | Required | Current serialization version number |
| `encoded` | `bool` | `true` | How the version was written in old saves. Only needed when migrating from pre-codegen Serialize/Deserialize — pass `false` if old code used `reader.ReadInt()` |
The version number determines which `Deserialize` overload is called. When you add, remove, or reorder fields, increment the version.
For **new classes**, omit the `encoded` parameter:
```csharp
[SerializationGenerator(0)] // New class — omit encoded
public partial class MyItem : Item { }
```
When **migrating from RunUO/pre-codegen** classes that used `reader.ReadInt()` for version, pass `false` and bump the version:
```csharp
[SerializationGenerator(3, false)] // Old version was 2 → bump to 3; false because old saves used ReadInt()
public partial class MyItem : Item { }
```
See `dev-docs/runuo-migration-docs/02-serialization.md` for complete migration guidance.
### [SerializableField(index, getter, setter, isVirtual, fieldChanged, allowFieldChange)]
**Target**: Private field (`_camelCase`)
**Generates**: Public `PascalCase` property with get/set
| Parameter | Type | Default | Description |
|---|---|---|---|
| `index` | `int` | Required | Serialization order (0-based) |
| `getter` | `string` | `"public"` | Getter accessibility |
| `setter` | `string` | `"public"` | `"private"` or `"internal"` to restrict setter |
| `isVirtual` | `bool` | `false` | Generate a `virtual` property |
| `fieldChanged` | `string` | `null` | `nameof` of a `void Method(T oldValue, T newValue)` invoked by the generated setter after assignment |
| `allowFieldChange` | `string` | `null` | `nameof` of a `bool Method(ref T value)` invoked before assignment; coerce the value through the `ref` parameter, or return `false` to reject the change |
```csharp
[SerializableField(0)] // Public property
private int _charges;
[SerializableField(1, setter: "private")] // Private setter
private string _name;
[SerializableField(2, setter: "internal")] // Internal setter
private DateTime _created;
```
The generated property for `_charges` would be:
```csharp
public int Charges
{
get => _charges;
set
{
if (value != _charges)
{
_charges = value;
this.MarkDirty();
}
}
}
```
**Setter hooks** replace most hand-written `[SerializableProperty]` setters. The generated
pipeline is: equality check → `allowFieldChange` (coerce/veto) → assignment → `MarkDirty`
`InvalidateProperties` (if declared) → `fieldChanged`. The gate runs before assignment, so
the field itself still holds the old value inside it.
```csharp
[SerializableField(0, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;
private bool AllowChargesChange(ref int value)
{
value = Math.Clamp(value, 0, MaxCharges); // coerce, or return false to veto
return true;
}
[SerializableField(1, fieldChanged: nameof(OnOwnerChanged))]
private Mobile _owner;
// oldValue makes unsubscribe/resubscribe patterns trivial
private void OnOwnerChanged(Mobile oldValue, Mobile newValue)
{
oldValue?.Followers.Remove(this);
newValue?.Followers.Add(this);
}
```
Both hooks require a generated setter — declaring one on a `readonly` field or with
`setter: null` is a compile-time error (SG3018), and a named method that is missing or has
the wrong signature is too (SG3015).
### [SerializableProperty(index, useField)]
**Target**: Property with custom get/set logic
**Use when**: You need a **custom getter** (fallback defaults, lazy or self-healing reads)
or setter semantics the field hooks cannot express (work that must run on *equal*
assignment, pre-assignment state capture). For setters that only coerce, veto, or run
post-change side effects, prefer `[SerializableField]` with `allowFieldChange`/`fieldChanged`
instead — the generated setter handles equality, `MarkDirty`, and ordering for you.
| Parameter | Type | Default | Description |
|---|---|---|---|
| `index` | `int` | Required | Serialization order |
| `useField` | `string` | `null` | Explicit backing field name |
```csharp
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public int MaxItems
{
get => _maxItems == -1 ? DefaultMaxItems : _maxItems; // custom getter: the reason this is a property
set
{
_maxItems = value;
InvalidateProperties();
this.MarkDirty(); // REQUIRED in custom setters
}
}
```
Note: the `fieldChanged`/`allowFieldChange` hooks are `[SerializableField]` arguments and
cannot be declared on a `[SerializableProperty]` — its setter is your own code, so call your
methods from the setter directly.
### [InvalidateProperties]
**Target**: `[SerializableField]`-decorated field
**Effect**: Calls `InvalidateProperties()` when the property setter is invoked, refreshing the client tooltip.
```csharp
[SerializableField(0)]
[InvalidateProperties]
private int _charges;
// Generated setter calls InvalidateProperties() automatically
```
### [SerializedCommandProperty(accessLevel)]
**Target**: `[SerializableField]`-decorated field
**Effect**: Exposes the generated property to the `[Props` gump for in-game editing.
```csharp
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _charges;
// GMs can view/edit via [Props command
```
Overloads:
- `[SerializedCommandProperty(AccessLevel.GameMaster)]` - Same read/write level
- `[SerializedCommandProperty(AccessLevel.GameMaster, AccessLevel.Administrator)]` - Different read/write levels
### [EncodedInt]
**Target**: `int` field or property
**Effect**: Uses variable-length encoding. 1 byte for 0-127, 2 bytes for 128-16383, etc.
Best for fields that are usually small values (counts, IDs, indexes).
### [AnchoredDateTime]
**Target**: `DateTime` field
**Effect**: Stores the absolute UTC instant; at load it is shifted forward by the downtime
between the save and the load (using the save-start anchor in the save's index file), so
server downtime does not consume the remaining time. `DateTime.MinValue`/`MaxValue`
sentinels pass through unshifted.
Prefer this for deadlines and "elapsed while running" values. Unlike `[DeltaDateTime]`, the
stored bytes do not change on every save when the value is unchanged, keeping idle saves
byte-stable.
```csharp
[AnchoredDateTime]
[SerializableField(0)]
private DateTime _expireTime;
```
### [DeltaDateTime]
**Target**: `DateTime` field
**Effect**: Stores as offset from current time rather than absolute timestamp.
Legacy encoding for surviving restarts: it rewrites the bytes on every save even when the
value has not changed. Prefer `[AnchoredDateTime]` for new fields; converting an existing
field between the two changes the wire format and requires a version bump.
```csharp
[DeltaDateTime]
[SerializableField(0)]
private DateTime _expireTime;
```
### [InternString]
**Target**: `string` field
**Effect**: Calls `string.Intern()` on deserialization to deduplicate identical strings in memory.
Best for frequently repeated strings (usernames, template names).
### [Tidy]
**Target**: Collection field (`List<T>`, `Dictionary<K,V>`, etc.)
**Effect**: Removes null and deleted entries from the collection after deserialization.
```csharp
[Tidy]
[SerializableField(0)]
private List<Mobile> _followers;
// After loading, any deleted/null mobiles are removed
```
### [CanBeNull]
**Target**: Any reference-type field
**Effect**: Allows the field to be null during deserialization without error.
```csharp
[CanBeNull]
[SerializableField(0)]
private Mobile _target;
```
### [AfterDeserialization(synchronous)]
**Target**: Parameterless private method
**Effect**: Called after fields are deserialized. The `synchronous` parameter controls execution timing.
| Parameter | Type | Default | Description |
|---|---|---|---|
| `synchronous` | `bool` | `true` | `true` = runs immediately after this entity's deserialization. `false` = runs after ALL entities in the world are deserialized. |
**When to use `true` (default):**
- Restarting timers for this entity
- Setting up derived values from this entity's own fields
- Cleaning up this entity's own collections
**When to use `false` (deferred):**
- Logic that adds or deletes entities (e.g., `Delete()`)
- Logic that depends on other entities being fully loaded (cross-entity references)
- Logic that affects game state
```csharp
// Sync (default) — only touches own fields
[AfterDeserialization]
private void AfterDeserialization()
{
Timer.StartTimer(TimeSpan.FromSeconds(5), CheckExpiry, out _timerToken);
}
// Deferred — calls Delete() which affects game state
[AfterDeserialization(false)]
private void AfterDeserialization()
{
if (_expireTimer == null)
{
Delete();
}
}
```
### [DeserializeTimer(nameof(Method), wallClock)]
**Target**: `Timer`-typed `[SerializableField]` or `[SerializableProperty]` member
**Effect**: Declares how the timer is stored and restored. Required on every serializable
timer (SG3008 otherwise).
By default the timer's next tick is stored as **anchored time**: server downtime does not
consume the remaining delay, and idle saves are byte-stable. Pass `wallClock: true` to store
an absolute deadline instead (the delay is then negative when the deadline passed during
downtime).
The named method — `void Method(TimeSpan delay)` — is invoked **only when a timer was
actually running at save**, with the remaining delay. There is no sentinel value to check.
```csharp
[SerializableField(0, setter: "private")]
[DeserializeTimer(nameof(DeserializeDecayTimer))]
private Timer _decayTimer;
private void DeserializeDecayTimer(TimeSpan delay) => _decayTimer = Timer.DelayCall(delay, Delete);
```
Switching an existing timer between drifting and `wallClock` changes the wire format — bump
the class version and add a `MigrateFrom`. The old-version content struct exposes the
timer's `XxxNext` (`DateTime`) and `XxxDelay` (`TimeSpan`, `TimeSpan.MinValue` when no timer
was running):
```csharp
private void MigrateFrom(V3Content content)
{
if (content.DecayTimerDelay != TimeSpan.MinValue)
{
DeserializeDecayTimer(content.DecayTimerDelay);
}
}
```
### [SaveFlag(nameof(ShouldSerializeMethod), nameof(DefaultValueMethod))]
**Target**: the serializable field or property itself
**Conditional serialization** -- skip fields that have their default value.
The first method (`bool Method()`) decides whether the value is written. The optional second
method (returning the field's type, no parameters) supplies the value at load when it was
not written; when omitted, the field keeps its default value.
```csharp
[SerializableField(0)]
[SaveFlag(nameof(ShouldSerializeCharges), nameof(ChargesDefaultValue))]
private int _charges;
private bool ShouldSerializeCharges() => _charges != -1;
private int ChargesDefaultValue() => -1;
```
Works on `[SerializableProperty]` members the same way:
```csharp
[EncodedInt]
[SerializableProperty(0)]
[SaveFlag(nameof(ShouldSerializeMaxItems), nameof(MaxItemsDefaultValue))]
public int MaxItems
{
get => _maxItems == -1 ? DefaultMaxItems : _maxItems;
set { _maxItems = value; this.MarkDirty(); }
}
private bool ShouldSerializeMaxItems() => _maxItems != -1;
private int MaxItemsDefaultValue() => -1;
```
### [TypeAlias(params string[] aliases)]
**Target**: Class declaration
**Effect**: Maps old type names to this class for deserialization of old saves.
```csharp
[TypeAlias("Server.Mobiles.Bear")]
[SerializationGenerator(0)]
public partial class BlackBear : BaseCreature { }
```
### [Constructible(accessLevel)]
**Target**: Constructor
**Effect**: Marks constructor as available for the `[add` command.
```csharp
[Constructible] // Any player can [add
public MyItem() : base(0x1234) { }
[Constructible(AccessLevel.Administrator)] // Only admins can [add
public SpecialItem() : base(0x5678) { }
```
---
## Version Migration
### When to Increment Version
Increment the version number when you:
- Add a new serialized field
- Remove a serialized field
- Reorder fields (change indexes)
- Change a field's type
### Migration Schema Files
Located in `Projects/Server/Migrations/` and `Projects/UOContent/Migrations/`.
Format: `Namespace.TypeName.vN.json`
These JSONs are read by the source generator at compile time to build the `VXContent` types referenced by `MigrateFrom`. They are **not** emitted by `dotnet build` — you must run the schema generator tool after every version bump to produce the new `vN.json`:
```sh
dotnet tool restore
dotnet tool run ModernUOSchemaGenerator -- ModernUO.slnx
```
Verify `Namespace.TypeName.v{N+1}.json` appears in the appropriate `Migrations/` folder, then commit it with the code change. Without the new JSON, the next version bump won't be able to construct `V{N+1}Content` and will fail to compile. Equivalent shortcut via the build tool: `dotnet run --project Projects/BuildTool -- --action migrate`.
Example: `Server.Accounting.Account.v6.json`
```json
{
"version": 6,
"type": "Server.Accounting.Account",
"properties": [
{
"name": "Username",
"type": "string",
"rule": "PrimitiveTypeMigrationRule",
"ruleArguments": ["InternString"]
},
{
"name": "Mobiles",
"type": "Server.Mobile[]",
"rule": "ArrayMigrationRule",
"ruleArguments": ["Server.Mobile", "SerializableInterfaceMigrationRule"]
}
]
}
```
### Migration Rule Types
| Rule | Description |
|---|---|
| `PrimitiveTypeMigrationRule` | Basic types: int, string, bool, DateTime, etc. |
| `EnumMigrationRule` | Enum values |
| `ListMigrationRule` | `List<T>` |
| `ArrayMigrationRule` | `T[]` |
| `DictionaryMigrationRule` | `Dictionary<K,V>` |
| `SerializableInterfaceMigrationRule` | Objects implementing ISerializable |
| `SerializationMethodSignatureMigrationRule` | Objects with custom Deserialize methods |
### MigrateFrom Pattern
When you bump the `[SerializationGenerator]` version number, you **must** add a `MigrateFrom` method to handle the transition from the previous version. The serialization generator creates a `VXContent` struct (where X is the previous version number) containing PascalCase properties matching the old serialized fields.
```csharp
// Version bumped from 0 to 1 (added _quality field)
[SerializationGenerator(1)]
public partial class MagicGem : Item
{
[SerializableField(0)]
private int _charges;
[SerializableField(1)] // New in v1
private GemQuality _quality;
}
// In MagicGem.Migrations.cs:
public partial class MagicGem
{
private void MigrateFrom(V0Content content)
{
_charges = content.Charges;
// _quality defaults to GemQuality.Rough (default enum value)
}
}
```
**Key rules:**
- The method signature is `private void MigrateFrom(VXContent content)` where X is the **previous** version
- `VXContent` is auto-generated with PascalCase properties matching the old fields
- New fields not present in the old version get their default values
- Organize migrations in a separate `.Migrations.cs` partial file for clarity
### Deserialize vs MigrateFrom — Know the Difference
> **WARNING**: Do NOT modify `Deserialize(IGenericReader reader, int version)` when bumping SerializationGenerator versions.
The two mechanisms serve different purposes:
| Method | When It Runs | Purpose |
|---|---|---|
| `Deserialize(IGenericReader reader, int version)` | Loading saves from **before** the class was converted to the SerializationGenerator | One-time legacy migration only |
| `MigrateFrom(VXContent content)` | Transitioning between SerializationGenerator versions | All post-codegen version bumps |
The `Deserialize` function exists **only** to handle deserialization of entities saved before they used `[SerializationGenerator]`. Once a class uses the generator, all future version transitions must use `MigrateFrom`.
---
## Extension Methods
From `Projects/Server/Serialization/ISerializableExtensions.cs`:
```csharp
// Mark entity as dirty (must be called in custom property setters)
entity.MarkDirty();
// Collection operations (auto-mark dirty)
entity.Add(list, value);
entity.Add(dict, key, value);
entity.Remove(list, value);
entity.Clear(list);
// Timer operations (auto-mark dirty)
entity.Stop(timer);
entity.Start(timer);
entity.Restart(timer, delay, interval);
entity.Stop(ref timer); // Stops and nulls the reference
```
---
## Complete Example: Versioned Item
```csharp
using ModernUO.Serialization;
using Server.Targeting;
namespace Server.Items;
public enum GemQuality
{
Rough,
Cut,
Flawless
}
[SerializationGenerator(1)] // Version 1 (added Quality in v1)
public partial class MagicGem : Item
{
[SerializableField(0)]
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private int _charges;
[SerializableField(1)] // Added in version 1
[InvalidateProperties]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private GemQuality _quality;
private TimerExecutionToken _pulseTimer;
[Constructible]
public MagicGem() : base(0x1EA7)
{
_charges = Utility.RandomMinMax(5, 15);
_quality = GemQuality.Rough;
Weight = 1.0;
Light = LightType.Circle150;
StartPulse();
}
public override string DefaultName => "a magic gem";
private void StartPulse()
{
Timer.StartTimer(
TimeSpan.FromSeconds(3),
TimeSpan.FromSeconds(3),
Pulse,
out _pulseTimer
);
}
[AfterDeserialization]
private void AfterDeserialization()
{
StartPulse();
}
public override void OnAfterDelete()
{
_pulseTimer.Cancel();
base.OnAfterDelete();
}
private void Pulse()
{
if (_charges <= 0)
{
_pulseTimer.Cancel();
return;
}
Effects.SendLocationParticles(this, 0x376A, 9, 10, 5042);
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1060741, $"{_charges}"); // charges: ~1_val~
list.Add($"{"Quality: "}{_quality}");
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // Must be in backpack
return;
}
if (_charges <= 0)
{
from.SendMessage("The gem is depleted.");
return;
}
_charges--;
InvalidateProperties();
this.MarkDirty();
from.SendMessage("The gem pulses with energy!");
}
}
```
---
## Key File Locations
| File | Description |
|---|---|
| `Projects/Server/Serialization/ISerializableExtensions.cs` | MarkDirty(), collection helpers |
| `Projects/Server/Migrations/*.v*.json` | Server migration schemas |
| `Projects/UOContent/Migrations/*.v*.json` | Content migration schemas |
| `Projects/UOContent/Mobiles/Animals/Bears/BlackBear.cs` | Simple creature example |
| `Projects/UOContent/Items/Weapons/Ranged/BaseRanged.cs` | Fields + timer token |
| `Projects/UOContent/Items/Special/Solen Items/BagOfSending.cs` | Custom properties |
| `Projects/UOContent/Accounting/Account.cs` | Complex versioned type |
| `Projects/UOContent/Items/Aquarium/Aquarium.cs` | Timer deserialization |
| `Projects/Server/Items/Container.cs` | Conditional serialization |