ModernUO/Projects/UOContent/Items/Resources/Masonry/Granite.cs
2022-11-23 13:45:32 -08:00

129 lines
2.7 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(2, false)]
public abstract partial class BaseGranite : Item
{
[InvalidateProperties]
[SerializableField(0)]
[SerializedCommandProperty(AccessLevel.GameMaster)]
private CraftResource _resource;
public BaseGranite(CraftResource resource) : base(0x1779)
{
Hue = CraftResources.GetHue(resource);
Stackable = Core.ML;
_resource = resource;
}
public override double DefaultWeight => Core.ML ? 1.0 : 10.0;
public override int LabelNumber => 1044607; // high quality granite
private void Deserialize(IGenericReader reader, int version)
{
_resource = (CraftResource)reader.ReadInt();
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
if (!CraftResources.IsStandard(_resource))
{
var num = CraftResources.GetLocalizationNumber(_resource);
if (num > 0)
{
list.Add(num);
}
else
{
list.Add(CraftResources.GetName(_resource));
}
}
}
}
[SerializationGenerator(0, false)]
public partial class Granite : BaseGranite
{
[Constructible]
public Granite() : base(CraftResource.Iron)
{
}
}
[SerializationGenerator(0, false)]
public partial class DullCopperGranite : BaseGranite
{
[Constructible]
public DullCopperGranite() : base(CraftResource.DullCopper)
{
}
}
[SerializationGenerator(0, false)]
public partial class ShadowIronGranite : BaseGranite
{
[Constructible]
public ShadowIronGranite() : base(CraftResource.ShadowIron)
{
}
}
[SerializationGenerator(0, false)]
public partial class CopperGranite : BaseGranite
{
[Constructible]
public CopperGranite() : base(CraftResource.Copper)
{
}
}
[SerializationGenerator(0, false)]
public partial class BronzeGranite : BaseGranite
{
[Constructible]
public BronzeGranite() : base(CraftResource.Bronze)
{
}
}
[SerializationGenerator(0, false)]
public partial class GoldGranite : BaseGranite
{
[Constructible]
public GoldGranite() : base(CraftResource.Gold)
{
}
}
[SerializationGenerator(0, false)]
public partial class AgapiteGranite : BaseGranite
{
[Constructible]
public AgapiteGranite() : base(CraftResource.Agapite)
{
}
}
[SerializationGenerator(0, false)]
public partial class VeriteGranite : BaseGranite
{
[Constructible]
public VeriteGranite() : base(CraftResource.Verite)
{
}
}
[SerializationGenerator(0, false)]
public partial class ValoriteGranite : BaseGranite
{
[Constructible]
public ValoriteGranite() : base(CraftResource.Valorite)
{
}
}