ModernUO/Projects/UOContent/Mobiles/Monsters/Humanoid/Melee
Kamron Batman 28c06c1cc0
fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553)
### Summary

Eliminates `IPooledEnumerable<T>` and `eable.Free()` from `Map` for mobiles. This drastically simplifies code that iterates in range, for example:

```cs
foreach (var m in m.GetMobilesInRange(5))
{
}
```
The code above no longer requires an eable and calling `Free()`.

- [X] Fixed several locations where an NPC that was damaged would cause a server crash.
- [X] Removed an unnecessary allocation in guard fake calls (NPCs calling guards on you)
- [X] Fixes damage precision loss in Poison Strike Spell
- [X] BogThing no longer attempts to "search" for boglings to eat when it is at full health
2023-10-29 22:42:46 -07:00
..
ArcticOgreLord.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
BoneKnight.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Brigand.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
ChaosDaemon.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Cursed.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Cyclops.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Doppleganger.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
ElfBrigand.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
EnslavedGargoyle.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Ettin.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Executioner.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
FrostTroll.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
GazerLarva.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Ghoul.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
GreaterMongbat.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Guardian.cs fix: Changes BaseWeapon to source generator and changes crafter to string (#1519) 2023-09-29 22:45:37 -07:00
HeadlessOne.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
HordeMinion.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Juggernaut.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
KhaldunRevenant.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
KhaldunSummoner.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
KhaldunZealot.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Moloch.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Mongbat.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Mummy.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Ogre.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
OgreLord.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Orc.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
OrcBomber.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
OrcBrute.cs fix: Changes Map.Sector.Mobiles to link list & Fixes various related crash bugs (#1553) 2023-10-29 22:42:46 -07:00
OrcCaptain.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
OrcishLord.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Ratman.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
RatmanArcher.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
RestlessSoul.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
RottingCorpse.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Savage.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
SavageRider.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
ShadowFiend.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
SkeletalKnight.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Skeleton.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
SpawnedOrcishLord.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
SpectralArmour.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
StoneGargoyle.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
StrongMongbat.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Troll.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00
Zombie.cs fix: Changes on Mele Humanoid Monsters to use code generation (#1300) 2022-12-13 14:33:05 -08:00