ModernUO/Projects/UOContent/Spells/Mysticism/AnimatedWeaponSpell.cs
Kamron Batman a552cf4138
fix: Fixes various memory leaks and spells (#1786)
### Summary
- Fixes various memory leaks related to spells
- Fixes Spell Plague
- Added ability to determine if `sdi` should take effect for Spell Damage.
- Fixes animal form timer ticking non-stop while logged out.
2024-05-21 19:44:42 -07:00

62 lines
No EOL
1.7 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Spells.Mysticism;
public class AnimatedWeaponSpell : MysticSpell, ISpellTargetingPoint3D
{
private static readonly SpellInfo _info = new(
"Animated Weapon",
"In Jux Por Ylem",
-1,
9002,
Reagent.Bone,
Reagent.BlackPearl,
Reagent.MandrakeRoot,
Reagent.Nightshade
);
public AnimatedWeaponSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Fourth;
public void Target(IPoint3D p)
{
if (Caster.Followers + 4 > Caster.FollowersMax)
{
Caster.SendLocalizedMessage(1049645); // You have too many followers to summon that creature.
return;
}
var map = Caster.Map;
SpellHelper.GetSurfaceTop(ref p);
if (map == null || Caster.Player && !map.CanSpawnMobile(p.X, p.Y, p.Z))
{
Caster.SendLocalizedMessage(501942); // That location is blocked.
}
else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
{
var level = (int)((GetBaseSkill(Caster) + GetDamageSkill(Caster)) / 2.0);
var duration = TimeSpan.FromSeconds(10 + level);
var summon = new AnimatedWeapon(Caster, level);
BaseCreature.Summon(summon, false, Caster, new Point3D(p), 0x212, duration);
summon.PlaySound(0x64A);
Effects.SendTargetParticles(summon, 0x3728, 10, 10, 0x13AA, (EffectLayer)255);
}
FinishSequence();
}
public override void OnCast()
{
Caster.Target = new SpellTargetPoint3D(this);
}
}