> [!IMPORTANT] > **Dev Note:** This is an **important** patch as the bug could lead to major issues like: > * Multis/Players disappearing from view or not being counted during game logic. > * World processes (e.g., area checks, targeting) failing to detect entities correctly. > * General stability and correctness concerns for core map functionality. > > **Important Breaking Change**: Multis now properly use the map link list. This means modifying a multi while iterating will cause the server to crash. The crash _is expected_. Please modify/fix code accordingly to create a list using `PooledRefQueue` or `PooledRefList` instead of moving/deleting multis while inside the foreach. ### Summary * Fixes a bug where deleting/moving a multi (boat/house) in some circumstances can use undefined behavior due to unsafe changes to List<BaseMulti> * Fixes a bug where Multis may not be considered while searching due to a bug causing the sector search to end early.
206 lines
5.5 KiB
C#
206 lines
5.5 KiB
C#
using System;
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using System.Collections.Generic;
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using Xunit;
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namespace Server.Tests.Tests.Maps;
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[Collection("Sequential Server Tests")]
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public class MobileEnumeratorTests
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{
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[Fact]
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public void MobileEnumerator_FiltersByBoundsAndOrder()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(100, 100, 32, 32);
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var mobiles = new Mobile[3];
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try
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{
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mobiles[0] = CreateMobile(map, new Point3D(105, 105, 0));
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mobiles[1] = CreateMobile(map, new Point3D(130, 130, 0));
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mobiles[2] = CreateMobile(map, new Point3D(90, 90, 0));
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var found = new List<Mobile>();
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foreach (var m in map.GetMobilesInBounds<Mobile>(rect))
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{
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found.Add(m);
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}
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Assert.Equal(2, found.Count);
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Assert.All(found, m => Assert.True(rect.Contains(m.Location)));
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Assert.Equal(new[] { mobiles[0], mobiles[1] }, found);
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileEnumerator_DeletedMobilesAreSkipped()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(200, 200, 16, 16);
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var mobiles = new Mobile[3];
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try
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{
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mobiles[0] = CreateMobile(map, new Point3D(205, 205, 0));
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mobiles[1] = CreateMobile(map, new Point3D(206, 205, 0));
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mobiles[2] = CreateMobile(map, new Point3D(207, 205, 0));
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mobiles[1].Delete();
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var found = new List<Mobile>();
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foreach (var m in map.GetMobilesInBounds<Mobile>(rect))
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{
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found.Add(m);
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}
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Assert.Equal(new[] { mobiles[0], mobiles[2] }, found);
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileEnumerator_RespectsMakeBoundsInclusiveFlag()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(300, 300, 1, 1);
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var mobiles = new Mobile[1];
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try
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{
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mobiles[0] = CreateMobile(map, new Point3D(301, 301, 0));
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var enumerator = map.GetMobilesInBounds<Mobile>(rect, makeBoundsInclusive: true).GetEnumerator();
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Assert.True(enumerator.MoveNext());
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Assert.Equal(mobiles[0], enumerator.Current);
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileEnumerator_MapNullYieldsEmpty()
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{
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var enumerator = new Map.MobileEnumerator<Mobile>(null, Rectangle2D.Empty, false);
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Assert.False(enumerator.MoveNext());
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}
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[Fact]
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public void MobileEnumerator_ThrowsOnVersionChange()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(400, 400, 16, 16);
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var mobiles = new[]
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{
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CreateMobile(map, new Point3D(405, 405, 0)),
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CreateMobile(map, new Point3D(406, 405, 0))
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};
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try
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{
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var enumerator = map.GetMobilesInBounds<Mobile>(rect).GetEnumerator();
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Assert.True(enumerator.MoveNext());
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mobiles[1].Delete();
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var exceptionThrown = false;
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try
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{
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enumerator.MoveNext();
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}
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catch (InvalidOperationException)
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{
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exceptionThrown = true;
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}
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Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileEnumerator_StepsAcrossSectors()
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{
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var map = Map.Felucca;
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var rect = new Rectangle2D(500, 500, Map.SectorSize * 2, Map.SectorSize * 2);
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var mobiles = new[]
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{
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CreateMobile(map, new Point3D(rect.X + 1, rect.Y + 1, 0)),
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CreateMobile(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + 1, 0)),
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CreateMobile(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + Map.SectorSize + 1, 0))
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};
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try
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{
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var result = new List<Mobile>();
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foreach (var m in map.GetMobilesInBounds<Mobile>(rect))
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{
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result.Add(m);
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}
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Assert.Equal(mobiles, result);
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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[Fact]
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public void MobileEnumerator_MapBoundsAreClamped()
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{
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var map = Map.Felucca;
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var width = map.Width;
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var height = map.Height;
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var rect = new Rectangle2D(width - Map.SectorSize - 2, height - Map.SectorSize - 2, Map.SectorSize * 2, Map.SectorSize * 2);
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var mobiles = new[]
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{
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CreateMobile(map, new Point3D(width - 2, height - 2, 0))
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};
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try
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{
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var enumerator = map.GetMobilesInBounds<Mobile>(rect).GetEnumerator();
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Assert.True(enumerator.MoveNext());
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Assert.Equal(mobiles[0], enumerator.Current);
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Assert.False(enumerator.MoveNext());
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}
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finally
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{
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DeleteAll(mobiles);
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}
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}
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private static Mobile CreateMobile(Map map, Point3D location)
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{
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var mobile = new Mobile((Serial)Utility.RandomMinMax(0x100u, 0xFFFu));
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mobile.DefaultMobileInit();
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mobile.MoveToWorld(location, map);
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return mobile;
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}
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private static void DeleteAll(Mobile[] mobiles)
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{
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for (var i = 0; i < mobiles.Length; i++)
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{
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mobiles[i]?.Delete();
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}
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}
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}
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