ModernUO/Projects/Server.Tests/Tests/Maps/MultiEnumeratorTests.cs
Kamron Batman d3fdb180b3
fix: Fixes searching multis/clients. Adds missing map enumeration tests (#2278)
> [!IMPORTANT]
> **Dev Note:** This is an **important** patch as the bug could lead to major issues like:
> * Multis/Players disappearing from view or not being counted during game logic.
> * World processes (e.g., area checks, targeting) failing to detect entities correctly.
> * General stability and correctness concerns for core map functionality.
>
> **Important Breaking Change**: Multis now properly use the map link list. This means modifying a multi while iterating will cause the server to crash. The crash _is expected_. Please modify/fix code accordingly to create a list using `PooledRefQueue` or `PooledRefList` instead of moving/deleting multis while inside the foreach.

### Summary

* Fixes a bug where deleting/moving a multi (boat/house) in some circumstances can use undefined behavior due to unsafe changes to List<BaseMulti>
* Fixes a bug where Multis may not be considered while searching due to a bug causing the sector search to end early.
2025-11-27 11:59:47 -08:00

356 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using Server.Items;
using Xunit;
namespace Server.Tests.Tests.Maps;
[Collection("Sequential Server Tests")]
public class MultiEnumeratorTests
{
[Fact]
public void MultiEnumerator_FiltersByBoundsAndOrder()
{
var map = Map.Felucca;
var rect = new Rectangle2D(100, 100, 32, 32);
var multis = new TestMulti[3];
try
{
multis[0] = CreateMulti(map, new Point3D(105, 105, 0));
multis[1] = CreateMulti(map, new Point3D(130, 130, 0));
multis[2] = CreateMulti(map, new Point3D(90, 90, 0));
var found = new List<BaseMulti>();
foreach (var multi in map.GetMultisInBounds<BaseMulti>(rect))
{
found.Add(multi);
}
Assert.Equal(2, found.Count);
Assert.All(found, multi => Assert.True(rect.Contains(multi.Location)));
Assert.Equal(new[] { multis[0], multis[1] }, found);
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiEnumerator_DeletedMultisAreSkipped()
{
var map = Map.Felucca;
var rect = new Rectangle2D(200, 200, 16, 16);
var multis = new TestMulti[3];
try
{
multis[0] = CreateMulti(map, new Point3D(205, 205, 0));
multis[1] = CreateMulti(map, new Point3D(206, 205, 0));
multis[2] = CreateMulti(map, new Point3D(207, 205, 0));
multis[1].Delete();
var found = new List<BaseMulti>();
foreach (var multi in map.GetMultisInBounds<BaseMulti>(rect))
{
found.Add(multi);
}
Assert.Equal(new[] { multis[0], multis[2] }, found);
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiEnumerator_RespectsMakeBoundsInclusiveFlag()
{
var map = Map.Felucca;
var rect = new Rectangle2D(300, 300, 1, 1);
var multis = new TestMulti[1];
try
{
multis[0] = CreateMulti(map, new Point3D(301, 301, 0));
var enumerator = map.GetMultisInBounds<BaseMulti>(rect, makeBoundsInclusive: true).GetEnumerator();
Assert.True(enumerator.MoveNext());
Assert.Equal(multis[0], enumerator.Current);
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiEnumerator_MapNullYieldsEmpty()
{
var enumerator = new Map.MultiBoundsEnumerable<BaseMulti>(null, Rectangle2D.Empty, false).GetEnumerator();
Assert.False(enumerator.MoveNext());
}
[Fact]
public void MultiEnumerator_ThrowsOnVersionChange()
{
var map = Map.Felucca;
var rect = new Rectangle2D(400, 400, 16, 16);
var multis = new[]
{
CreateMulti(map, new Point3D(405, 405, 0)),
CreateMulti(map, new Point3D(406, 405, 0))
};
try
{
var enumerator = map.GetMultisInBounds<BaseMulti>(rect).GetEnumerator();
Assert.True(enumerator.MoveNext());
multis[1].Delete();
// Ref structs cannot be captured in lambdas, so we test the exception directly
var exceptionThrown = false;
try
{
enumerator.MoveNext();
}
catch (Exception e)
{
Assert.IsType<InvalidOperationException>(e);
exceptionThrown = true;
}
Assert.True(exceptionThrown, "Expected InvalidOperationException when collection version changes");
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiEnumerator_StepsAcrossSectors()
{
var map = Map.Felucca;
var rect = new Rectangle2D(500, 500, Map.SectorSize * 2, Map.SectorSize * 2);
var multis = new[]
{
CreateMulti(map, new Point3D(rect.X + 1, rect.Y + 1, 0)),
CreateMulti(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + 1, 0)),
CreateMulti(map, new Point3D(rect.X + Map.SectorSize + 1, rect.Y + Map.SectorSize + 1, 0))
};
try
{
var result = new List<BaseMulti>();
foreach (var multi in map.GetMultisInBounds<BaseMulti>(rect))
{
result.Add(multi);
}
Assert.Equal(multis, result);
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiEnumerator_MapBoundsAreClamped()
{
var map = Map.Felucca;
var width = map.Width;
var height = map.Height;
var rect = new Rectangle2D(width - Map.SectorSize - 2, height - Map.SectorSize - 2, Map.SectorSize * 2, Map.SectorSize * 2);
var multis = new[]
{
CreateMulti(map, new Point3D(width - 2, height - 2, 0))
};
try
{
var enumerator = map.GetMultisInBounds<BaseMulti>(rect).GetEnumerator();
Assert.True(enumerator.MoveNext());
Assert.Equal(multis[0], enumerator.Current);
Assert.False(enumerator.MoveNext());
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiEnumerator_GetMultisInRange()
{
var map = Map.Felucca;
var center = new Point3D(600, 600, 0);
var range = 5;
var multis = new TestMulti[3];
try
{
multis[0] = CreateMulti(map, new Point3D(602, 602, 0)); // Within range
multis[1] = CreateMulti(map, new Point3D(598, 598, 0)); // Within range
multis[2] = CreateMulti(map, new Point3D(610, 610, 0)); // Outside range
var found = new List<BaseMulti>();
foreach (var multi in map.GetMultisInRange<BaseMulti>(center, range))
{
found.Add(multi);
}
Assert.Equal(2, found.Count);
Assert.Contains(multis[0], found);
Assert.Contains(multis[1], found);
Assert.DoesNotContain(multis[2], found);
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiSectorEnumerator_FiltersToSingleSector()
{
var map = Map.Felucca;
var location = new Point3D(700, 700, 0);
var multis = new TestMulti[2];
try
{
multis[0] = CreateMulti(map, location);
multis[1] = CreateMulti(map, new Point3D(location.X + 1, location.Y, 0));
var found = new List<BaseMulti>();
foreach (var multi in map.GetMultisInSector<BaseMulti>(location))
{
found.Add(multi);
}
// Both should be in the same sector
Assert.Equal(2, found.Count);
Assert.Contains(multis[0], found);
Assert.Contains(multis[1], found);
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiSectorEnumerator_DeletedMultisAreSkipped()
{
var map = Map.Felucca;
var location = new Point3D(750, 750, 0);
var multis = new TestMulti[3];
try
{
multis[0] = CreateMulti(map, location);
multis[1] = CreateMulti(map, new Point3D(location.X + 1, location.Y, 0));
multis[2] = CreateMulti(map, new Point3D(location.X + 2, location.Y, 0));
multis[1].Delete();
var found = new List<BaseMulti>();
foreach (var multi in map.GetMultisInRange<BaseMulti>(location, 10))
{
found.Add(multi);
}
Assert.Equal(new[] { multis[0], multis[2] }, found);
}
finally
{
DeleteAll(multis);
}
}
[Fact]
public void MultiSectorEnumerator_MapNullYieldsEmpty()
{
var enumerator = new Map.MultiSectorEnumerable<BaseMulti>(null, new Point2D(0, 0)).GetEnumerator();
Assert.False(enumerator.MoveNext());
}
[Fact]
public void MultiSectorEnumerator_UsesDifferentPointOverloads()
{
var map = Map.Felucca;
var location = new Point3D(800, 800, 5);
var multis = new TestMulti[1];
try
{
multis[0] = CreateMulti(map, location);
// Test Point3D overload
var found1 = new List<BaseMulti>();
foreach (var multi in map.GetMultisInSector(location))
{
found1.Add(multi);
}
// Test (int, int) overload
var found2 = new List<BaseMulti>();
foreach (var multi in map.GetMultisInSector(location.X, location.Y))
{
found2.Add(multi);
}
// Test Point2D overload
var found3 = new List<BaseMulti>();
foreach (var multi in map.GetMultisInSector(new Point2D(location.X, location.Y)))
{
found3.Add(multi);
}
Assert.Single(found1);
Assert.Equal(multis[0], found1[0]);
Assert.Equal(found1, found2);
Assert.Equal(found1, found3);
}
finally
{
DeleteAll(multis);
}
}
private static TestMulti CreateMulti(Map map, Point3D location)
{
var multi = new TestMulti();
multi.MoveToWorld(location, map);
return multi;
}
private static void DeleteAll(TestMulti[] multis)
{
for (var i = 0; i < multis.Length; i++)
{
multis[i]?.Delete();
}
}
// Test implementation of BaseMulti
private class TestMulti : BaseMulti
{
public TestMulti() : base(0x1)
{
}
}
}