ModernUO/Projects/UOContent/Mobiles/Hireables/HireFighter.cs
2023-04-16 20:24:14 -07:00

211 lines
5.6 KiB
C#

using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0)]
public partial class HireFighter : BaseHire
{
[Constructible]
public HireFighter()
{
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
Title = "the fighter";
HairItemID = Race.RandomHair(Female);
HairHue = Race.RandomHairHue();
Race.RandomFacialHair(this);
SetStr(91, 91);
SetDex(91, 91);
SetInt(50, 50);
SetDamage(7, 14);
SetSkill(SkillName.Tactics, 36, 67);
SetSkill(SkillName.Magery, 22, 22);
SetSkill(SkillName.Swords, 64, 100);
SetSkill(SkillName.Parry, 60, 82);
SetSkill(SkillName.Macing, 36, 67);
SetSkill(SkillName.Focus, 36, 67);
SetSkill(SkillName.Wrestling, 25, 47);
Fame = 100;
Karma = 100;
switch (Utility.Random(2))
{
case 0:
{
EquipItem(new Shoes(Utility.RandomNeutralHue()));
break;
}
case 1:
{
EquipItem(new Boots(Utility.RandomNeutralHue()));
break;
}
}
EquipItem(new Shirt());
// Pick a random sword
switch (Utility.Random(5))
{
case 0:
{
EquipItem(new Longsword());
break;
}
case 1:
{
EquipItem(new Broadsword());
break;
}
case 2:
{
EquipItem(new VikingSword());
break;
}
case 3:
{
EquipItem(new BattleAxe());
break;
}
case 4:
{
EquipItem(new TwoHandedAxe());
break;
}
}
// Pick a random shield
if (FindItemOnLayer(Layer.TwoHanded) == null)
{
switch (Utility.Random(8))
{
case 0:
{
EquipItem(new BronzeShield());
break;
}
case 1:
{
EquipItem(new HeaterShield());
break;
}
case 2:
{
EquipItem(new MetalKiteShield());
break;
}
case 3:
{
EquipItem(new MetalShield());
break;
}
case 4:
{
EquipItem(new WoodenKiteShield());
break;
}
case 5:
{
EquipItem(new WoodenShield());
break;
}
case 6:
{
EquipItem(new OrderShield());
break;
}
case 7:
{
EquipItem(new ChaosShield());
break;
}
}
}
switch (Utility.Random(5))
{
case 0:
{
break;
}
case 1:
{
EquipItem(new Bascinet());
break;
}
case 2:
{
EquipItem(new CloseHelm());
break;
}
case 3:
{
EquipItem(new NorseHelm());
break;
}
case 4:
{
EquipItem(new Helmet());
break;
}
}
// Pick some armour
switch (Utility.Random(4))
{
case 0: // Leather
{
EquipItem(new LeatherChest());
EquipItem(new LeatherArms());
EquipItem(new LeatherGloves());
EquipItem(new LeatherGorget());
EquipItem(new LeatherLegs());
break;
}
case 1: // Studded Leather
{
EquipItem(new StuddedChest());
EquipItem(new StuddedArms());
EquipItem(new StuddedGloves());
EquipItem(new StuddedGorget());
EquipItem(new StuddedLegs());
break;
}
case 2: // Ringmail
{
EquipItem(new RingmailChest());
EquipItem(new RingmailArms());
EquipItem(new RingmailGloves());
EquipItem(new RingmailLegs());
break;
}
case 3: // Chain
{
EquipItem(new ChainChest());
//EquipItem(new ChainCoif());
EquipItem(new ChainLegs());
break;
}
}
PackGold(25, 100);
}
public override bool ClickTitle => false;
}