211 lines
5.6 KiB
C#
211 lines
5.6 KiB
C#
using ModernUO.Serialization;
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using Server.Items;
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namespace Server.Mobiles;
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[SerializationGenerator(0)]
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public partial class HireFighter : BaseHire
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{
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[Constructible]
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public HireFighter()
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{
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SpeechHue = Utility.RandomDyedHue();
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Hue = Race.Human.RandomSkinHue();
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if (Female = Utility.RandomBool())
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{
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Body = 0x191;
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Name = NameList.RandomName("female");
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}
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else
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{
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Body = 0x190;
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Name = NameList.RandomName("male");
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}
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Title = "the fighter";
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HairItemID = Race.RandomHair(Female);
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HairHue = Race.RandomHairHue();
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Race.RandomFacialHair(this);
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SetStr(91, 91);
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SetDex(91, 91);
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SetInt(50, 50);
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SetDamage(7, 14);
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SetSkill(SkillName.Tactics, 36, 67);
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SetSkill(SkillName.Magery, 22, 22);
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SetSkill(SkillName.Swords, 64, 100);
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SetSkill(SkillName.Parry, 60, 82);
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SetSkill(SkillName.Macing, 36, 67);
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SetSkill(SkillName.Focus, 36, 67);
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SetSkill(SkillName.Wrestling, 25, 47);
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Fame = 100;
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Karma = 100;
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switch (Utility.Random(2))
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{
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case 0:
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{
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EquipItem(new Shoes(Utility.RandomNeutralHue()));
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break;
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}
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case 1:
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{
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EquipItem(new Boots(Utility.RandomNeutralHue()));
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break;
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}
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}
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EquipItem(new Shirt());
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// Pick a random sword
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switch (Utility.Random(5))
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{
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case 0:
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{
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EquipItem(new Longsword());
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break;
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}
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case 1:
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{
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EquipItem(new Broadsword());
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break;
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}
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case 2:
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{
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EquipItem(new VikingSword());
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break;
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}
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case 3:
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{
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EquipItem(new BattleAxe());
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break;
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}
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case 4:
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{
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EquipItem(new TwoHandedAxe());
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break;
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}
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}
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// Pick a random shield
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if (FindItemOnLayer(Layer.TwoHanded) == null)
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{
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switch (Utility.Random(8))
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{
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case 0:
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{
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EquipItem(new BronzeShield());
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break;
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}
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case 1:
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{
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EquipItem(new HeaterShield());
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break;
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}
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case 2:
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{
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EquipItem(new MetalKiteShield());
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break;
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}
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case 3:
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{
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EquipItem(new MetalShield());
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break;
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}
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case 4:
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{
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EquipItem(new WoodenKiteShield());
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break;
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}
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case 5:
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{
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EquipItem(new WoodenShield());
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break;
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}
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case 6:
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{
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EquipItem(new OrderShield());
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break;
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}
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case 7:
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{
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EquipItem(new ChaosShield());
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break;
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}
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}
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}
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switch (Utility.Random(5))
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{
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case 0:
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{
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break;
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}
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case 1:
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{
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EquipItem(new Bascinet());
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break;
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}
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case 2:
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{
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EquipItem(new CloseHelm());
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break;
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}
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case 3:
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{
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EquipItem(new NorseHelm());
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break;
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}
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case 4:
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{
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EquipItem(new Helmet());
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break;
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}
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}
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// Pick some armour
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switch (Utility.Random(4))
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{
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case 0: // Leather
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{
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EquipItem(new LeatherChest());
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EquipItem(new LeatherArms());
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EquipItem(new LeatherGloves());
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EquipItem(new LeatherGorget());
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EquipItem(new LeatherLegs());
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break;
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}
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case 1: // Studded Leather
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{
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EquipItem(new StuddedChest());
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EquipItem(new StuddedArms());
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EquipItem(new StuddedGloves());
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EquipItem(new StuddedGorget());
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EquipItem(new StuddedLegs());
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break;
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}
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case 2: // Ringmail
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{
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EquipItem(new RingmailChest());
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EquipItem(new RingmailArms());
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EquipItem(new RingmailGloves());
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EquipItem(new RingmailLegs());
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break;
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}
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case 3: // Chain
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{
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EquipItem(new ChainChest());
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//EquipItem(new ChainCoif());
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EquipItem(new ChainLegs());
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break;
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}
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}
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PackGold(25, 100);
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}
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public override bool ClickTitle => false;
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}
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