## **MAJOR CHANGE** * `Stabled` has been moved to `PlayerMobile`. * New methods added, `PlayerMobile.AddStabled` and `PlayerMobile.RemoveStabled`. * Added `PlayerMobile.AddFollower` and `PlayerMobile.RemoveFollower`. * `Stabled`, `AutoStabled`, and `AllFollowers` are now `HashSet` and **_CAN BE NULL_**. ### Summary * Fixes monster abilities causing harm to the monster through reflect * Adds `CanTriggerAgainstSelf` to override this for healing or some other self-affecting ability * Fixes a major memory leak where `UnsummonTimer` from animated dead spell lasts up-to 24hrs and therefore holds onto references of dead/deleted mobs. * Fixes another minor leak where a mob is not unregistered from the animated dead spell list until the next spell cast. |
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| .. | ||
| Abilities | ||
| AI | ||
| Animals | ||
| Familiars | ||
| Guards | ||
| Healers | ||
| Hireables | ||
| Monsters | ||
| Special | ||
| Townfolk | ||
| Vendors | ||
| BaseCreature.cs | ||
| ChampionTitleInfo.cs | ||
| NPCSpeeds.cs | ||
| PlayerMobile.cs | ||