124 lines
No EOL
2.8 KiB
C#
124 lines
No EOL
2.8 KiB
C#
using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a plague beast corpse" )]
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public class PlagueBeast : BaseCreature
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{
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[Constructable]
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public PlagueBeast() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a plague beast";
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Body = 775;
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SetStr( 302, 500 );
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SetDex( 80 );
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SetInt( 16, 20 );
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SetHits( 318, 404 );
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SetDamage( 20, 24 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Poison, 40 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 65, 75 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.MagicResist, 35.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 100.0 );
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Fame = 13000;
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Karma = -13000;
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VirtualArmor = 30;
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PackArmor( 1, 5 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Gems, Utility.Random( 1, 3 ) );
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// TODO: dungeon chest, healthy gland
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}
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// TODO: Poison attack
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public override void OnDamagedBySpell( Mobile caster )
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{
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if ( this.Map != null && caster != this && 0.25 > Utility.RandomDouble() )
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{
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BaseCreature spawn = new PlagueSpawn( this );
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spawn.Team = this.Team;
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spawn.MoveToWorld( this.Location, this.Map );
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spawn.Combatant = caster;
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Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
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}
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base.OnDamagedBySpell( caster );
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}
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public override bool AutoDispel{ get{ return true; } }
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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if ( this.Map != null && attacker != this && 0.25 > Utility.RandomDouble() )
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{
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BaseCreature spawn = new PlagueSpawn( this );
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spawn.Team = this.Team;
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spawn.MoveToWorld( this.Location, this.Map );
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spawn.Combatant = attacker;
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Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
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}
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base.OnGotMeleeAttack( attacker );
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}
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public PlagueBeast( Serial serial ) : base( serial )
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{
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}
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public override int GetIdleSound()
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{
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return 0x1BF;
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}
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public override int GetAttackSound()
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{
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return 0x1C0;
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}
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public override int GetHurtSound()
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{
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return 0x1C1;
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}
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public override int GetDeathSound()
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{
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return 0x1C2;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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} |