ModernUO/Scripts/Mobiles/Monsters/Misc/Melee/PlagueBeast.cs
2006-10-26 04:28:35 +00:00

124 lines
No EOL
2.8 KiB
C#

using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a plague beast corpse" )]
public class PlagueBeast : BaseCreature
{
[Constructable]
public PlagueBeast() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a plague beast";
Body = 775;
SetStr( 302, 500 );
SetDex( 80 );
SetInt( 16, 20 );
SetHits( 318, 404 );
SetDamage( 20, 24 );
SetDamageType( ResistanceType.Physical, 60 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 65, 75 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 35.0 );
SetSkill( SkillName.Tactics, 100.0 );
SetSkill( SkillName.Wrestling, 100.0 );
Fame = 13000;
Karma = -13000;
VirtualArmor = 30;
PackArmor( 1, 5 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.Gems, Utility.Random( 1, 3 ) );
// TODO: dungeon chest, healthy gland
}
// TODO: Poison attack
public override void OnDamagedBySpell( Mobile caster )
{
if ( this.Map != null && caster != this && 0.25 > Utility.RandomDouble() )
{
BaseCreature spawn = new PlagueSpawn( this );
spawn.Team = this.Team;
spawn.MoveToWorld( this.Location, this.Map );
spawn.Combatant = caster;
Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
}
base.OnDamagedBySpell( caster );
}
public override bool AutoDispel{ get{ return true; } }
public override void OnGotMeleeAttack( Mobile attacker )
{
if ( this.Map != null && attacker != this && 0.25 > Utility.RandomDouble() )
{
BaseCreature spawn = new PlagueSpawn( this );
spawn.Team = this.Team;
spawn.MoveToWorld( this.Location, this.Map );
spawn.Combatant = attacker;
Say( 1053034 ); // * The plague beast creates another beast from its flesh! *
}
base.OnGotMeleeAttack( attacker );
}
public PlagueBeast( Serial serial ) : base( serial )
{
}
public override int GetIdleSound()
{
return 0x1BF;
}
public override int GetAttackSound()
{
return 0x1C0;
}
public override int GetHurtSound()
{
return 0x1C1;
}
public override int GetDeathSound()
{
return 0x1C2;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}