- [X] Adds `ToSpan()` for SpanWriter.
- [X] Moves house files to UOContent/Multis/Houses
- [X] Adds house packets
### SpanWriter.ToSpan()
`ToSpan()` returns an `SpanOwner` struct which allows access to the buffer as a Span by calling `Span`.
Example:
```cs
public SpanOwner CreatePacket()
{
var writer = new SpanWriter(0x400);
// write some stuff
return writer.ToSpan();
}
```
In this example, we are creating a packet and returning the `SpanOwner` for caching. This means in the future we can do something like this:
```cs
ns.Send(_cachedPacket.Span);
```
Where `_cachedPacket` is the `SpanOwner`
Notes:
Do not use a SpanWriter, or attempt to dispose of it after calling `ToSpan()`. Doing so will probably cause an NPE.
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
namespace Server.Network
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{
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public class BeginHouseCustomization : Packet
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{
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public BeginHouseCustomization(Serial house) : base(0xBF)
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{
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EnsureCapacity(17);
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Stream.Write((short)0x20);
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Stream.Write(house);
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Stream.Write((byte)0x04);
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Stream.Write((ushort)0x0000);
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Stream.Write((ushort)0xFFFF);
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Stream.Write((ushort)0xFFFF);
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Stream.Write((byte)0xFF);
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}
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}
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public class EndHouseCustomization : Packet
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{
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public EndHouseCustomization(Serial house) : base(0xBF)
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{
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EnsureCapacity(17);
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Stream.Write((short)0x20);
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Stream.Write(house);
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Stream.Write((byte)0x05);
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Stream.Write((ushort)0x0000);
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Stream.Write((ushort)0xFFFF);
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Stream.Write((ushort)0xFFFF);
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Stream.Write((byte)0xFF);
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}
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}
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public sealed class DesignStateGeneral : Packet
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{
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public DesignStateGeneral(Serial house, int revision) : base(0xBF)
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{
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EnsureCapacity(13);
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Stream.Write((short)0x1D);
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Stream.Write(house);
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Stream.Write(revision);
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}
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}
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}
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