ModernUO/Projects/UOContent.Tests/Tests/Multis/Houses/HousePackets.cs
Kamron Batman d070efeab3
fix(houses): Converts house packets (1 of 2) (#502)
- [X] Adds `ToSpan()` for SpanWriter.
- [X] Moves house files to UOContent/Multis/Houses
- [X] Adds house packets

### SpanWriter.ToSpan()
`ToSpan()` returns an `SpanOwner` struct which allows access to the buffer as a Span by calling `Span`.

Example:
```cs
public SpanOwner CreatePacket()
{
  var writer = new SpanWriter(0x400);
  // write some stuff
  return writer.ToSpan();
}
```
In this example, we are creating a packet and returning the `SpanOwner` for caching. This means in the future we can do something like this:
```cs
ns.Send(_cachedPacket.Span);
```
Where `_cachedPacket` is the `SpanOwner`

Notes:
Do not use a SpanWriter, or attempt to dispose of it after calling `ToSpan()`. Doing so will probably cause an NPE.
2021-02-13 09:18:12 -08:00

46 lines
1.2 KiB
C#

namespace Server.Network
{
public class BeginHouseCustomization : Packet
{
public BeginHouseCustomization(Serial house) : base(0xBF)
{
EnsureCapacity(17);
Stream.Write((short)0x20);
Stream.Write(house);
Stream.Write((byte)0x04);
Stream.Write((ushort)0x0000);
Stream.Write((ushort)0xFFFF);
Stream.Write((ushort)0xFFFF);
Stream.Write((byte)0xFF);
}
}
public class EndHouseCustomization : Packet
{
public EndHouseCustomization(Serial house) : base(0xBF)
{
EnsureCapacity(17);
Stream.Write((short)0x20);
Stream.Write(house);
Stream.Write((byte)0x05);
Stream.Write((ushort)0x0000);
Stream.Write((ushort)0xFFFF);
Stream.Write((ushort)0xFFFF);
Stream.Write((byte)0xFF);
}
}
public sealed class DesignStateGeneral : Packet
{
public DesignStateGeneral(Serial house, int revision) : base(0xBF)
{
EnsureCapacity(13);
Stream.Write((short)0x1D);
Stream.Write(house);
Stream.Write(revision);
}
}
}