ModernUO/Projects/UOContent/Mobiles/Guards/ArcherGuard.cs
2023-08-25 20:59:11 -07:00

389 lines
10 KiB
C#

using System;
using ModernUO.Serialization;
using Server.Items;
namespace Server.Mobiles;
[SerializationGenerator(0, false)]
public partial class ArcherGuard : BaseGuard
{
private Timer _attackTimer;
private Timer _idleTimer;
[Constructible]
public ArcherGuard(Mobile target = null) : base(target)
{
InitStats(100, 125, 25);
Title = "the guard";
SpeechHue = Utility.RandomDyedHue();
Hue = Race.Human.RandomSkinHue();
if (Female = Utility.RandomBool())
{
Body = 0x191;
Name = NameList.RandomName("female");
}
else
{
Body = 0x190;
Name = NameList.RandomName("male");
}
new Horse().Rider = this;
AddItem(new StuddedChest());
AddItem(new StuddedArms());
AddItem(new StuddedGloves());
AddItem(new StuddedGorget());
AddItem(new StuddedLegs());
AddItem(new Boots());
AddItem(new SkullCap());
var bow = new Bow();
bow.Movable = false;
bow.Crafter = this;
bow.Quality = WeaponQuality.Exceptional;
AddItem(bow);
Container pack = new Backpack();
pack.Movable = false;
var arrows = new Arrow(250);
arrows.LootType = LootType.Newbied;
pack.DropItem(arrows);
pack.DropItem(new Gold(10, 25));
AddItem(pack);
Skills.Anatomy.Base = 120.0;
Skills.Tactics.Base = 120.0;
Skills.Archery.Base = 120.0;
Skills.MagicResist.Base = 120.0;
Skills.DetectHidden.Base = 100.0;
NextCombatTime = Core.TickCount + 500;
Focus = target;
}
[SerializableProperty(0)]
[CommandProperty(AccessLevel.GameMaster)]
public override Mobile Focus
{
get => _focus;
set
{
if (Deleted)
{
return;
}
var oldFocus = _focus;
if (oldFocus != value)
{
_focus = value;
if (value != null)
{
AggressiveAction(value);
}
Combatant = value;
if (oldFocus?.Alive == false)
{
Say("Thou hast suffered thy punishment, scoundrel.");
}
if (value != null)
{
Say(500131); // Thou wilt regret thine actions, swine!
}
if (_attackTimer != null)
{
_attackTimer.Stop();
_attackTimer = null;
}
if (_idleTimer != null)
{
_idleTimer.Stop();
_idleTimer = null;
}
if (_focus != null)
{
_attackTimer = new AttackTimer(this);
_attackTimer.Start();
((AttackTimer)_attackTimer).DoOnTick();
}
else
{
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
}
else if (_focus == null && _idleTimer == null)
{
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
this.MarkDirty();
}
}
public override bool OnBeforeDeath()
{
if (_focus?.Alive == true)
{
new AvengeTimer(_focus).Start(); // If a guard dies, three more guards will spawn
}
return base.OnBeforeDeath();
}
[AfterDeserialization]
private void AfterDeserialization()
{
if (_focus != null)
{
_attackTimer = new AttackTimer(this);
_attackTimer.Start();
}
else
{
_idleTimer = new IdleTimer(this);
_idleTimer.Start();
}
}
public override void OnAfterDelete()
{
if (_attackTimer != null)
{
_attackTimer.Stop();
_attackTimer = null;
}
if (_idleTimer != null)
{
_idleTimer.Stop();
_idleTimer = null;
}
base.OnAfterDelete();
}
private class AvengeTimer : Timer
{
private readonly Mobile m_Focus;
// After 2.5 seconds, one guard will spawn every 1.0 second, three times
public AvengeTimer(Mobile focus) : base(TimeSpan.FromSeconds(2.5), TimeSpan.FromSeconds(1.0), 3) =>
m_Focus = focus;
protected override void OnTick()
{
Spawn(m_Focus, m_Focus, 1, true);
}
}
private class AttackTimer : Timer
{
private readonly ArcherGuard m_Owner;
// private bool m_Shooting;
public AttackTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(0.25), TimeSpan.FromSeconds(0.1)) =>
m_Owner = owner;
public void DoOnTick()
{
OnTick();
}
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
m_Owner.Criminal = false;
m_Owner.Kills = 0;
m_Owner.Stam = m_Owner.StamMax;
var target = m_Owner.Focus;
if (target != null && (target.Deleted || !target.Alive || !m_Owner.CanBeHarmful(target)))
{
m_Owner.Focus = null;
Stop();
return;
}
if (m_Owner.Weapon is Fists)
{
m_Owner.Kill();
Stop();
return;
}
if (target != null && m_Owner.Combatant != target)
{
m_Owner.Combatant = target;
}
if (target == null)
{
Stop();
}
else
{
// <instakill>
TeleportTo(target);
target.BoltEffect(0);
if (target is BaseCreature creature)
{
creature.NoKillAwards = true;
}
target.Damage(target.HitsMax, m_Owner);
target.Kill(); // just in case, maybe Damage is overridden on some shard
if (target.Corpse != null && !target.Player)
{
target.Corpse.Delete();
}
m_Owner.Focus = null;
Stop();
} // </instakill>
/*else if (!m_Owner.InRange( target, 20 ))
{
m_Shooting = false;
m_Owner.Focus = null;
}
else if (!m_Owner.InLOS( target ))
{
m_Shooting = false;
TeleportTo( target );
}
else if (!m_Owner.CanSee( target ))
{
m_Shooting = false;
if (!m_Owner.InRange( target, 2 ))
{
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target );
}
else
{
if (!m_Owner.UseSkill( SkillName.DetectHidden ) && Utility.Random( 50 ) == 0)
m_Owner.Say( "Reveal!" );
}
}
else
{
if (m_Shooting && (TimeToSpare() || OutOfMaxDistance( target )))
m_Shooting = false;
else if (!m_Shooting && InMinDistance( target ))
m_Shooting = true;
if (!m_Shooting)
{
if (m_Owner.InRange( target, 1 ))
{
if (!m_Owner.Move( (Direction)(m_Owner.GetDirectionTo( target ) - 4) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target ); // Too close, move away
}
else if (!m_Owner.InRange( target, 2 ))
{
if (!m_Owner.Move( m_Owner.GetDirectionTo( target ) | Direction.Running ) && OutOfMaxDistance( target ))
TeleportTo( target );
}
}
}*/
}
private bool TimeToSpare() => m_Owner.NextCombatTime - Core.TickCount > 1000;
private bool OutOfMaxDistance(IPoint2D target) => !m_Owner.InRange(target, m_Owner.Weapon.MaxRange);
private bool InMinDistance(IPoint2D target) => m_Owner.InRange(target, 4);
private void TeleportTo(IEntity target)
{
var from = m_Owner.Location;
var to = target.Location;
m_Owner.Location = to;
Effects.SendLocationParticles(
EffectItem.Create(from, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
Effects.SendLocationParticles(
EffectItem.Create(to, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
5023
);
m_Owner.PlaySound(0x1FE);
}
}
private class IdleTimer : Timer
{
private readonly ArcherGuard m_Owner;
private int m_Stage;
public IdleTimer(ArcherGuard owner) : base(TimeSpan.FromSeconds(2.0), TimeSpan.FromSeconds(2.5)) =>
m_Owner = owner;
protected override void OnTick()
{
if (m_Owner.Deleted)
{
Stop();
return;
}
if (m_Stage++ % 4 == 0 || !m_Owner.Move(m_Owner.Direction))
{
m_Owner.Direction = (Direction)Utility.Random(8);
}
if (m_Stage > 16)
{
Effects.SendLocationParticles(
EffectItem.Create(m_Owner.Location, m_Owner.Map, EffectItem.DefaultDuration),
0x3728,
10,
10,
2023
);
m_Owner.PlaySound(0x1FE);
m_Owner.Delete();
}
}
}
}