ModernUO/Projects/UOContent/Engines/Virtues/Compassion.cs

38 lines
1.1 KiB
C#

using System;
using System.Runtime.CompilerServices;
using Server.Mobiles;
namespace Server
{
public static class CompassionVirtue
{
private const int LossAmount = 500;
private static readonly TimeSpan LossDelay = TimeSpan.FromDays(7.0);
public static void Initialize()
{
VirtueGump.Register(105, OnVirtueUsed);
}
public static void OnVirtueUsed(Mobile from)
{
from.SendLocalizedMessage(1053001); // This virtue is not activated through the virtue menu.
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static bool ShouldAtrophy(PlayerMobile pm) => pm.LastCompassionLoss + LossDelay < Core.Now;
public static void CheckAtrophy(PlayerMobile pm)
{
if (ShouldAtrophy(pm))
{
if (VirtueHelper.Atrophy(pm, VirtueName.Compassion, LossAmount))
{
pm.SendLocalizedMessage(1114420); // You have lost some Compassion.
}
pm.LastCompassionLoss = Core.Now;
}
}
}
}